FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26

Postby Russian Rockman » Sun Oct 12, 2014 8:09 am

Wow, I've been waiting to see how the greebles would look when paired with all the ship hulls. I always thought I would prefer looking at the outer hull more, but the greebles look really good and add an extra level of immersion. I especially like all the little details and different style of all the ships, like the alien looking inside of the Zoltan ships, the tiny breaches in the Rock armor, and especially the exotic Crystal ships.
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26

Postby Nider_01 » Sun Oct 12, 2014 8:27 am

Looks like vanilla loadouts addon conflicts with new ship graphics or something. (mostly type "c" ships) Works fine without addon
http://i.imgur.com/HCmC59J.png
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Sleeper Service
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Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26

Postby Sleeper Service » Sun Oct 12, 2014 9:06 am

Oops, that has been taken care of:
Download CE Vanilla Player Ship Loadouts Addon 1.261 (MediaFire)

Russian Rockman wrote:Wow, I've been waiting to see how the greebles would look when paired with all the ship hulls. I always thought I would prefer looking at the outer hull more, but the greebles look really good and add an extra level of immersion. I especially like all the little details and different style of all the ships, like the alien looking inside of the Zoltan ships, the tiny breaches in the Rock armor, and especially the exotic Crystal ships.

Thanks! It was a lot of work. Crystal B kind of became my favorite as well. My original concept for the Zoltans was to to imply that there entire ship is made out of this inconceivable kind of wire-fabric, that holds energy and... just makes the the ship work. :D
Sky_line125
Posts: 11
Joined: Mon Jul 07, 2014 4:08 pm

Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26

Postby Sky_line125 » Sun Oct 12, 2014 12:39 pm

In CE 1.26 I dont have Boosted Stealth Beam 1 drone texture
My mod list:

Code: Select all

Better Planets and Backgrounds_v1.3.1
CE Resource Pack 1.26
FTL Captains Edition 1.26
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.248
CE Infinite Addon 1.26
EL Texture Pack 1.26
CE Endless Loot Addon for CE Infinite 1.26
CE Non-EL Enemy Loadouts Addon 1.241
randomFlagship
Expanded Enemy Window 1.2
Extended Pursuit Indicator x5 v.1.0

Image
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26b

Postby Sleeper Service » Sun Oct 12, 2014 3:38 pm

Nice catch, it was not supposed to be THAT well stealthed. :lol: :roll: :? :| :(

CE Endless Loot 1.26b for CE and CE Endless Loot 1.26b for CE Infinite
- Fixed a problem that prevented "boosted" drones from getting a working drone image assigned
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26b

Postby Russian Rockman » Sun Oct 12, 2014 9:52 pm

I still think we should have the option to do our normal empty beacon activities such as socializing and using production augments after looking at the secret data for the randomized flagship. You can look at the data at every sector now, but no one would want to do that normally because you can't do anything afterwords. And as we all know, in FTL every little thing counts.

If you could somehow work the flagship data into the UI for the Flagship generator that would also be really awesome! That way you wouldn't even have to start the game to see what you got. And you could do things like maybe display the flagship's layouts and weapons and stuff. And it would be almost like a part of the game. But all that is probably a lot of work. :roll: :|
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Biohazard063
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Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26b

Postby Biohazard063 » Mon Oct 13, 2014 3:25 pm

Hey all.
Got a bit of a problem:
Image
I'd like to know if this is something I did wrong in the modmanager (as I had it happen before)
Or because of compatibility issues of the The Rand-[trel/orus/asio/wark/a Monster/prey] mod with the latest version of CE? I'm guessing the last one but I can't really go and check by removing the The Randtrell mod...
Seeing that it's a custom ship, and I'm mid run with one.
Just want to know...

Oh, and loving the greeble graphics.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26b

Postby rannl » Mon Oct 13, 2014 4:14 pm

Biohazard063 wrote:Hey all.
Got a bit of a problem:
.....


Known issue related to non compatibility with the new greeble floor layouts :
See Randtrel thread
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26b

Postby Nider_01 » Mon Oct 13, 2014 5:36 pm

Engine room image on rock C is bugged even in vanilla game. Why wouldn't you fix that? ;)
Vesanus
Posts: 4
Joined: Mon Oct 13, 2014 7:42 pm

Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26b

Postby Vesanus » Mon Oct 13, 2014 7:45 pm

I have a problem with infinite space addon.

I don't get the option to jump to a random sector, just normal ones...

In mod manager i get this description:

CE Infinite Addon 1.26

No info is available for the selected mod.

It was released sometime after 2014/10/11.

If it is stable and has been out for over a month,
please let the Slipstream devs know where you found it.

Include the mod's version, and this hash.
MD5: b2f843507a004041d7fd31506068bdbf

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