RAD-82 wrote:l 4 Doors and Sensors for Infinite (Late to discussion... ): I just tested this. Manning these do not glitch them out. They maintain their level 4 attributes when manned. I even tested Level 4 Piloting. The evasion stat claims it is still 80% like Level 3 Piloting. It appears that with Piloting and Doors, you can add text to misc.xml for the higher levels, but Sensors appear to steal from cloaking (25 sec cloak) when it states what Level 5 does. I didn't mess with misc.xml, so I don't know if you can add a description for Level 5 Sensors.
Thanks so much for looking into this and clearing things up. Sensors lvl4 strangely enough resist any attempts to change descriptions in misc.xml, it always shows the cloak tooltip. But additional door and piloting levels are definitely possible. Piloting lvl 4 does not increase auto-evade percentage, but It could serve as a buyable damage buffer for this pretty important system.
RAD-82 wrote: I don't think that is too hard to understand with the pink bubble. I wonder how that 5th bubble reacts to hacking, since that is the hack graphic that it uses.
I think many players will still perceive this as bugged and misleading. The purple ring originates from the hacking graphic and only appears during the charge.
ScubaSteve3465 wrote:Im using version 1.24 and using the slug cruiser B. The internal Effector or whatever its called isn't working properly for all ships. On a rebel fighter it said it disabled one shield layer but the shield was never affected and stayed online but with most ships it usually works fine. Has this been fixed in 1.25?
The text never says that it "disables shield layers", it speaks of shield projectors and whatever stuff. Technically, it will always just disable one system bar in shields. So enemies with buffer bars will be safe from its effect. Upgrade sensors to see the exact effect of your combat augs. The internal effector will always perform worse than the other combat augs dedicated to interfering with a single system.
Russian Rockman wrote:The only system I thought should be increased is the battery to level 3,
Thats where it is right now.
Russian Rockman wrote:Here's something I propose though, and Enhanced Systems Add-On for CEi which allows all the systems to be upgraded to higher levels like before. That way people who don't mind the glitches can still use the enhanced systems.
There already where mods that increase system caps, so these basically do exactly that.
Russian Rockman wrote:Do you think the Medbay has enough blue options? Do you think it already has it's advantages over the Clone Bay? Because I was thinking about adding blue options for the level 3 Medbay to all crew death events. The Medbay would have a "chance" or reviving a crew member depending on the severity of the event. So it's not as reliable as the clone bay, but still quite useful. Perhaps there could be other blue options like Engineering a Reconstructive Teleport augment from a level 3 Medbay... Anyway, just a thought.
Medbay is already tremendously more useful in events and I'd prefer if crew revives remain a unique perk of the clonebay.
Gyrfalcon wrote:So I was thinking about the Nisos. Every other ship in the hanger has at least one augment of some sort to start with, maybe the Nisos should start with the Anti-Ship Battery?
I actually like that some ships do not have any augments. The flexibility concerning aug drops this provides feels like a perk in its own right. ASB can be pretty powerful, I don't see why that ship needs such a buff. It already starts with lvl 2 artillery anyway.
Gyrfalcon wrote:EDIT: Also, is the Teleporter Disrupter and Firewall Plating still in the game? I haven't seen them at all in the last 5 runs. The Teleporter Disrupter, in particular, I haven't seen in the last 10 runs at least. I remember that one having some fun blue-options! What's the rarity of those augments set at?
They both have a rarity value of 4, but probably became slightly more rare with the addition of new augments. So yeah, these are still there. You'll come across them eventually.