FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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R4V3-0N
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby R4V3-0N » Sun May 11, 2014 7:37 pm

I have a slight idea on how things could work for the auto artillery.

Maybe give it an (invisible) weapon that will be mounted at the point of the weapon(s) that is on the hull image.

OR making it more like the ship with the big guns, having things like burst laser mk IV's, Artillery, Vulcan, Glaive beam, Titan, etc. I am not that sure, just throwing some ideas around.

Back to the crystal station.

Image
Image
Image

Fits in enemy screen (barely, but will have more room with expanded window mod :? )
can have rooms on it
and it still looks similar to the original concept.

If this fails, then I can start from scratch, I do have some other ideas...

It doesn't really matter, really. I can accept if somethings not going to work.

Edit: this is a bit more rough then earlier, I do not want to spend a lot of time and effort polishing up to learn that it was all for nothing and I need to cut away those parts or start over etc.
R4V3-0N, a dreamer.
kuffey

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0

Postby kuffey » Sun May 11, 2014 7:49 pm

Russian Rockman wrote:YEAH. TRUE DAT!!! GIVE ME MY FUCKING MONEY BACK SLEEPER!!!!!!!!!!! :twisted: Oh wait... This is a free mod, strange. Why do you seem so pissed then? 8-)

Huh you know what else is weird? %99 of people who try this mod out instantly love it. Before the Advanced Edition came out more people were Let's Playing this mod then normal FTL. And many of them were winning about the same amount of time they would in normal FTL.

The vanilla game is exactly the same as this mod? I guess they made easy mode for people like you, but maybe it's still too hard for the mentally handicapped. The developers should've included an even easier option to make the game accessible to even more people, I agree with you there. Though, I'm just confused why you bought even normal FTL then? :?

It sounds like you just had some bad luck. In normal FTL literally every single enemy up until sector 3 has an Asteria which fires way faster than the 4 damage missiles, you should have had plenty of time to take out the 4 damage missile launcher before it even fired. Then you would have taken no damage as opposed to 1 or 2.

Also, this mod adds about 16 new defense drones, in addition to the vanilla ones, and only 2 of those are the slow firing ones you mentioned. You should google what "half" means, it means %50. OK :D Elementary math time kuffey, 2 / 16 = .125 or %12.5. That isn't half. And that's not even including the rarity levels of the different drones, the long reloading defense drones were only even added to balance the OP defense drones this mod added like the Defense 3 which reloads in 0.25 seconds.

Do you have any idea how much time has been spent making this mod? Everyone else enjoys this mod so maybe you should try it out for more than 5 minutes. Or go find an easier game that takes less intelligence to play, because no one wants to ever see you here again.

Perhaps if you wanted to make yourself useful instead of being a massive pile of redundant protoplasm you could, in a civilized manner, suggest some specific changes you think would make the mod more balanced.

Right now nobody gives a flying fuck about what you think. :P Now please, make like a good little malfunctioning auto-ship and blow up your core.

@ Everyone else: Please nobody else respond to this idiot. I've done it so you don't have to. They're probably just trolling anyway. "Posts: 1" :lol: :lol: :lol:


Is this your retarded rage? Your lack of ability to even read anything I wrote, and respond with paragraphs of your autistic, waste of breath fury amazes me.

I have come to the conclusion, of hang yourself.
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R4V3-0N
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby R4V3-0N » Sun May 11, 2014 7:53 pm

Note to self: Never anger the Russian Rockman, He'll coat you with vodka then set you on fire.
R4V3-0N, a dreamer.
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Sleeper Service
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Sleeper Service » Sun May 11, 2014 8:21 pm

I would prefer if you all keep a polite and respectful tone here. Maybe everyone can try to calm down again? :roll:

R4V3-0N wrote:Fits in enemy screen (barely, but will have more room with expanded window mod :? )
can have rooms on it
and it still looks similar to the original concept.

If this fails, then I can start from scratch, I do have some other ideas...

It doesn't really matter, really. I can accept if somethings not going to work.

Neat, that size will do. A little overlap is no problem.
Cirxe123
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FTL-CE Crashes

Postby Cirxe123 » Mon May 12, 2014 12:39 am

I'm still experiencing crashes with FTL Captain's Edition even though I have completed all the steps in the troubleshooting area of the post. The crashes are random and spontaneous. Most of the time they will happen right after the loading screen although sometimes they will occur after the game has loaded and taken me to the main menu and then will crash when I click on "New Game". Other times it will crash at my first jump to another beacon. It will also sometimes crash as I go to the next sector (I have only made it to sector 2 without the game crashing). I have attempted to allocate more memory to FTLgame.exe, but this to has not stopped the crashes. The crashes will sometimes delete my progress if I have game that I can continue as well. The game seems to go the farthest without crashing if I have restarted my computer. If anyone has any recommendations as of what to do, that would be great
Torchwood202
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Torchwood202 » Mon May 12, 2014 2:05 am

Hint: You need a cert defensive and non-combat related ship upgrades, as well as a diverse crew. ;)


For the love of all things FTL, I cannot get full shields AND (what I assume to be the defensive ship system) full cloak... this Zoltan thing is really bugging me... I JUST WANT TO KNOW WHAT HAPPENS AND HOOOOOOWWWW????





... Yet, this is what is making me play even moar FTL than usual. Sooooo I'll keep trying :lol:
spudcosmic
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby spudcosmic » Mon May 12, 2014 2:25 am

I've been thinking lately, not accepting surrenders is just too easy. Why should such an inhuman action be taken just because it equates to more scrap. I think there should be some kind of consequence, only a small one, and it is mostly uncommon. The consequence could be a number of things, from a crew member growing upset and leaving, to federation/militia patrols see your deed and fine you some scrap (or you could fight them).

This could also be expanded upon, leaving certain ships with the ability to ignore surrenders. Most likely this would be the already pirating races, but I was thinking of a little different sort of system for rocks. Rock people themselves are pretty honorable, so it's not likely that they would decline a surrender, however, the rocks would have the ability to intimidate the enemy ship for a better reward kind of like the zoltan negotiation; however, the enemy wouldn't always comply, which would prompt you to continue your assault or accept their original offer. So I guess it's basically just a downgraded zoltan surrender, but it could be expanded upon.
Tell me your thoughts!
CoryStarkiller
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby CoryStarkiller » Mon May 12, 2014 8:12 am

spudcosmic wrote:I've been thinking lately, not accepting surrenders is just too easy. Why should such an inhuman action be taken just because it equates to more scrap. I think there should be some kind of consequence, only a small one, and it is mostly uncommon. The consequence could be a number of things, from a crew member growing upset and leaving, to federation/militia patrols see your deed and fine you some scrap (or you could fight them).

This could also be expanded upon, leaving certain ships with the ability to ignore surrenders. Most likely this would be the already pirating races, but I was thinking of a little different sort of system for rocks. Rock people themselves are pretty honorable, so it's not likely that they would decline a surrender, however, the rocks would have the ability to intimidate the enemy ship for a better reward kind of like the zoltan negotiation; however, the enemy wouldn't always comply, which would prompt you to continue your assault or accept their original offer. So I guess it's basically just a downgraded zoltan surrender, but it could be expanded upon.
Tell me your thoughts!


Crew members already have the option of leaving if they don't like that you attack after the surrender option. Makes the Acquisition Licence cool.
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Sleeper Service
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Sleeper Service » Mon May 12, 2014 10:00 am

Torchwood202 wrote:For the love of all things FTL, I cannot get full shields AND (what I assume to be the defensive ship system) full cloak... this Zoltan thing is really bugging me...

Cloak is not necessary. ;) Do you want me to spoil the exact requirements for you or do you want to find out yourself?

spudcosmic wrote:I've been thinking lately, not accepting surrenders is just too easy. Why should such an inhuman action be taken just because it equates to more scrap. I think there should be some kind of consequence, only a small one, and it is mostly uncommon. The consequence could be a number of things, from a crew member growing upset and leaving, to federation/militia patrols see your deed and fine you some scrap (or you could fight them).

I kind of agree that this would make sense on a meta/ethical/CElore level. But the game play logic of FTL kind of requires you to kill for scrap, so punishing the player too much for that on all this occasions would seem like a huge downgrade of player effectiveness. In the surrender texts for the player, I tried to establish a little that denying surrender is seen as somewhat barbaric, but still has become a regular thing in the current conflict. I guess there could be some textes that illustrate that the crew sometimes accepts it or sometimes condemns it, but with no real consequences. Most of what you suggested is not possible anyway with where moding is at right now.

Cirxe123 wrote:'m still experiencing crashes with FTL Captain's Edition even though I have completed all the steps in the troubleshooting area of the post.

Not sure what is wrong there. Do you use EL? Have you tried making more memory available to FTL? These events also sound like there are a lot of events missing. Maybe re-download the modfiles?
Saizew
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Saizew » Mon May 12, 2014 1:14 pm

@Sleeper Service

Do you plan to integrate the Crew Graphics of LordTrilobite as "full" part of CE or as choosable modular sub-add-on? Although i appreciate the efforts and work of that mod, i wish it would be in kind of a sub-add-on, especially with thinking on the other crew-diversity mod oncoming somewhen in the future.

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