Thanks for the detailed report, I think I got that one.
Update 1.21 is here, bringing some new guns and completely overhauled ship graphics for the AIs. The sentient Avatars should even more feel like a fully fleshed out faction now. Encountering their ships will still be somewhat rare, as they can only be found in AI controlled sectors right now. You still see more of them then, let's say, crystal ships of course. The AI faction also has been slightly reworked in terms of what tactics, weapons and augments they use and how their ships are structured.
EL is also settling in. With most prefixes working correctly now and the more odd stuff purged we kind of passed the beta stage with that. But please continue to report if you find prefixes that appear odd or broken to you on certain weapons. Rannl took the time to generate visual variants for projectiles, so the projectiles will now also change if weapons or drones have certain prefixes. And there is a bunch of all new prefixes as well. Note that the texture pack and the Non-El Enemy Loadouts Addon also had to be updated to accommodate all these changes.
Further a lot of small bugs have been fixed. Thanks once more for all your but bug reports.
Enjoy!
AI BomberCE Update 1.21
- DE: One drone reworked
- BA: Seven new weapons added
- Some rare crystal weapons now cause a "heavy lockdown" effect
- All CE weapons will be labeled with more appropriate "type" tags now
- Emergency Respirators are Adaptive Gel Suits now and have their effect improved, as well as some blue options added
- Unique ship and station hull images for the rogue AI faction added
- All rogue AI ship and station layouts reworked
- A couple of rare outcomes for encounters with the Rebel fleet added
- You can now attempt to salvage ships in encounters with the Rebel fleet (its as bad as an idea as it sounds)
- You can now break truce with auto stations
- AI nano bot clouds and the perfect storm now also affect AE systems
- Events that do hidden system resets now also reset AE systems
- AI Hacker and AI Instigator no longer have oxygen systems
- AI Hacker is no longer crewed by Zoltan
- Light Scatter drone uses the correct impact graphic now
- Getting wasted with your Slug buddy works correctly now
- "Attack the slaver scum" option no longer prevents you from using combat augments
- Fuel Recycler works correctly now when the player is out of fuel and activates the distress beacon
- Magnetic Anomaly Hazard will telegraph more clearly what it does now
- Militia Hacker clonebay room fixed
- Some small fixes
CE Infinite 1.21
- Changes of CE 1.209 imported
- Crew cost increased
- Repair gear is no longer available in CE Infinite
- One bad event ID from deep space nebula list removed
EL Texture Pack 1.0
- Changes of CE 1.21 imported
CE Endless Loot 1.0 for CE and CE Endless Loot 1.0 for CE Infinite
- Most Prefixes now affect projectile graphics
- Some prefixes now affect beam color
- "Optimized" can no longer apply to weapons that only use two power
- "Pulse" can no longer apply to missiles, as these have their own ion prefix already
- A couple new prefixes suggested by Rannl added
- A few small problems with prefixes fixed
CE Non-El Enemy Loadouts Addon 1.1
- Changes of CE 1.21 imported