FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Metrocop
Posts: 2
Joined: Thu May 01, 2014 6:01 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby Metrocop » Thu May 01, 2014 6:29 pm

I would like to report a bug. In sector 8, I jumped to a beacon and got this event: http://cloud-3.steampowered.com/ugc/331 ... C0E9BF372/ (sorry for f.lux, forgot about it). If it helps at all a jump previously was a repair station, and before that was just the sector beginning where I made some missiles. If I chose either of the options, the game would crash. I retried 10 times, after which I just took a different route which wasn't bugged and let me destroy the flagship as usual. Another thing I feel is a bug, is that once when I got a surrender offer and could negotiate due to being zoltan, the negotiated offer would require ME to pay THEM 3 drone parts, and I feel like that's not how a surrender goes.
CoryStarkiller
Posts: 54
Joined: Tue Apr 08, 2014 12:37 am

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby CoryStarkiller » Thu May 01, 2014 7:15 pm

Sleeper Service wrote:Another attempt to get EL working without any issues:

CE Endless Loot 0.98d for CE and CE Endless Loot 0.98d for CE Infinite
- Engi A loadout fixed for real this time
- "...spread" prefixes for Flaks work correctly now
- Lanius B crew and loadout fixed

I still have Engi A loadout being the Heavy Ion 2 only. Can this be enough to kill the crew of the other ship?
All other ships look fine.
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby Sleeper Service » Thu May 01, 2014 7:50 pm

CoryStarkiller wrote:I still have Engi A loadout being the Heavy Ion 2 only. Can this be enough to kill the crew of the other ship?
All other ships look fine.

That is not intended. I think I got the problem now... :| :(
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ahmedoo
Posts: 95
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby ahmedoo » Thu May 01, 2014 7:57 pm

There's a problem with the PE Ogre missle in the shop.

http://zapodaj.net/be3a456967c10.bmp.html
Kaerius
Posts: 87
Joined: Wed Sep 19, 2012 3:02 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby Kaerius » Thu May 01, 2014 7:58 pm

I think you left a testing weapon in, I almost felt like this was a joke, it's so OP:

Image
05eolsale
Posts: 18
Joined: Tue May 14, 2013 1:55 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby 05eolsale » Thu May 01, 2014 8:04 pm

i got a bo beam and a baton beam
the bo beam did 2 ion damage and recharged in one second the baton beam did 1 ion damage and recharged in one second
Benjamin_Cook
Posts: 6
Joined: Sun Mar 16, 2014 1:16 am

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby Benjamin_Cook » Thu May 01, 2014 8:15 pm

Did your base mod add or alter any music? A "techno" (?) track plays during battles and exploring that I really like, but I CANNOT FIND IT IN THE MUSIC FOLDER?!
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ahmedoo
Posts: 95
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby ahmedoo » Thu May 01, 2014 8:34 pm

The clone bay and the ship control are overlapping each other on this ship:

http://zapodaj.net/ce19368a50458.bmp.html
Turbo215
Posts: 24
Joined: Sat Apr 26, 2014 10:28 am

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby Turbo215 » Thu May 01, 2014 8:44 pm

not sure if this is AE related or what but there is a bug with the event when your sensors get hacked so the enemy crew can board your ship from a station however if you have hacking and select counter hack and no crew board your ship.
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208c/Inf 1.208/EL 0.98e

Postby Sleeper Service » Thu May 01, 2014 9:20 pm

CE Update 1.208c
- Test Ion Beams removed
- Some small fixes

CE Endless Loot 0.98d for CE and CE Endless Loot 0.98d for CE Infinite
- Fixed an error during content generation that prevented a lot of drone variants from being generated
- Related: Engi A loadout fixed

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