FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
It is said that CE is designed to play on normal, but is it safe ( I mean Technical Issues of course) to play on hard?
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
'Scuse me, but that is not a rock!
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
That's what I want to know as well.Is that a problem with SMM that could be fixed with collaboration or is it also not possible via non SMM methods and a limitation of FTL itself?
@topic,
Thanks for all your hard work, I really enjoy this mod and can't imagine playing FTL without it. I surely cannot demand anything nor even request, since I'm a non-contributing lurker on these forums, but I still have to ask: Could a future version include a more varied soundtrack? The default one is annoying after a while.
Something is this style:
http://www.youtube.com/watch?v=lEEmORyxpho&noredirect=1
http://www.youtube.com/watch?v=phJl7aefe0g&noredirect=1
would be great. Maybe I can help finding something under CC-license?
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
katz wrote:That's what I want to know as well.Is that a problem with SMM that could be fixed with collaboration or is it also not possible via non SMM methods and a limitation of FTL itself?
@topic,
Thanks for all your hard work, I really enjoy this mod and can't imagine playing FTL without it. I surely cannot demand anything nor even request, since I'm a non-contributing lurker on these forums, but I still have to ask: Could a future version include a more varied soundtrack? The default one is annoying after a while.
Something is this style:
http://www.youtube.com/watch?v=lEEmORyxpho&noredirect=1
http://www.youtube.com/watch?v=phJl7aefe0g&noredirect=1
would be great. Maybe I can help finding something under CC-license?
There is a optional new soundtrack on the first page
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- Joined: Wed Nov 21, 2012 4:04 am
Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
-Is it possible to add another augmentation slot?
-If it's possible are you planning on doing it?
-If it's possible and you're not planning on doing it, could you show me how please?
My reasoning for a 4th augmentation slot is this:
You have your ship identifying augment. (ex: rock plating, slug gel)
You also have one combat augment.
And then you have a "free" slot to put anything cool you find.
But what if you want to transport some goods you find? Do you replace your cool adv. FTL navigation you picked up, or do you leave the goods behind?
What if you want to use an onboard science station? Where do you put that cargo you recieve? You'd have to replace your combat augment for it.
-If it's possible are you planning on doing it?
-If it's possible and you're not planning on doing it, could you show me how please?
My reasoning for a 4th augmentation slot is this:
You have your ship identifying augment. (ex: rock plating, slug gel)
You also have one combat augment.
And then you have a "free" slot to put anything cool you find.
But what if you want to transport some goods you find? Do you replace your cool adv. FTL navigation you picked up, or do you leave the goods behind?
What if you want to use an onboard science station? Where do you put that cargo you recieve? You'd have to replace your combat augment for it.
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- Joined: Sun Sep 23, 2012 8:06 am
Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Flypaste, your second and third questions are pointless, as the answer to the first is (unfortunately) a 'No'.
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- Joined: Wed Nov 21, 2012 4:04 am
Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
That is why there was an "if".
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- Joined: Sat Apr 12, 2014 12:09 pm
Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
This one is for the new systems.hexagon wrote:There is a optional new soundtrack on the first page
I have another question. I just met our loved giant spiders again: http://ftl.wikia.com/wiki/Giant_Alien_Spiders
and my crew member was gone though I had a clone bay installed? Is this supposed to happen? In the vanilla-game my crew member was simply cloned afterwards.
Last edited by katz on Fri Apr 18, 2014 10:09 pm, edited 1 time in total.
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- Joined: Tue Apr 15, 2014 11:45 pm
Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Why is choosing the next sector to jump to locked? Whenever I try to get closer to the Fed Base to progress difficulty, I press Next Sector and it jumps without getting to choose.
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- Joined: Wed Nov 21, 2012 4:04 am
Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
I am also having the problem of not being able to chose my next sector when I want to continue on.
Something else entirely, I've been playing infinite space for quite a while now, and I'm noticing that when I continue flying, I leave the themed sectors.
For example if I jump to a Nebula sector and I keep flying freely, I go back into contested deep space.
Something else entirely, I've been playing infinite space for quite a while now, and I'm noticing that when I continue flying, I leave the themed sectors.
For example if I jump to a Nebula sector and I keep flying freely, I go back into contested deep space.