FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91
Found a bug with the layout of the mantis minelayer.
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
Version 1.204 is up. Thanks for all your bug-reports.
CE Update 1.204
- Auto-Cruisers can appear in a few more sectors now
- Auto-Cruisers perform a little better now
- A few blue options for the On-board Science Lab added
- Some Science Lab texts reworked
- Science Lab fail-chance slightly increased
- Slug Stealth Barge cloak offset fixed
- Zoltan crew can now have additional glow
- Charge Missile Mark I graphic fixed
- Auto Terminator Cloak fixed
- Accepting Surrender no longer a resets your sensors in nebula
- Honoring your truce is now always the first option you can choose
- Zoltan Pirates will no actually use ships with pirate paintjobs
- Rebel Spotter in the fleet PDS event can no longer have non-existent weapons
- A few events that have a change to give crew no longer give their outcome away by displaying the crewmen you will get
- One junk character in events.xml.append removed
- Some typos fixed, as always
CE Infinite 1.204
- A few new CE event to contested deep space sectors added
- Rock Investigator clonebay room fixed
- Rebel Interceptor layout fixed
- Fixed a potential crash cause upon traveling to the Ancient Sector
CE Enless Loot 0.92
- Torpedo prefix can no longer be applied to burst and swarm missiles
- Some prefix texts fixed
CE Update 1.204
- Auto-Cruisers can appear in a few more sectors now
- Auto-Cruisers perform a little better now
- A few blue options for the On-board Science Lab added
- Some Science Lab texts reworked
- Science Lab fail-chance slightly increased
- Slug Stealth Barge cloak offset fixed
- Zoltan crew can now have additional glow
- Charge Missile Mark I graphic fixed
- Auto Terminator Cloak fixed
- Accepting Surrender no longer a resets your sensors in nebula
- Honoring your truce is now always the first option you can choose
- Zoltan Pirates will no actually use ships with pirate paintjobs
- Rebel Spotter in the fleet PDS event can no longer have non-existent weapons
- A few events that have a change to give crew no longer give their outcome away by displaying the crewmen you will get
- One junk character in events.xml.append removed
- Some typos fixed, as always
CE Infinite 1.204
- A few new CE event to contested deep space sectors added
- Rock Investigator clonebay room fixed
- Rebel Interceptor layout fixed
- Fixed a potential crash cause upon traveling to the Ancient Sector
CE Enless Loot 0.92
- Torpedo prefix can no longer be applied to burst and swarm missiles
- Some prefix texts fixed
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
I can confirm the hang up when you jump. I have all mods from this pack enabled in right order.
Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship)
I will try the new version, maybe it will fix the bug.
Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship)
I will try the new version, maybe it will fix the bug.
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
I can confirm the hang up when you jump. I have all mods from this pack enabled in right order.
Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship)
I will try the new version, maybe it will fix the bug.
Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship)
I will try the new version, maybe it will fix the bug.
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
Sleeper Service wrote:- Honoring your truce is now always the first option you can choose
Brilliant. I was annoyed by this every time I accidentally hit the fight option.
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
Hissatsu wrote:Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship)
Newer versions uses the same generated weapon IDs, so the gear should still be there.
jhmgrose wrote:Brilliant. I was annoyed by this every time I accidentally hit the fight option.
Yeah I know how I feel. There is some more stuff I want to streamline, like having offering surrender always be the second option and have the continue option before the fight display some random text and always come first. But thats way more complicated.

/Edit: Wow, thanks to Total Biscuit so many people downloaded the torrent or had a look at the front page that dropbox blocked my links again for too high bandwidth use.


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- Posts: 54
- Joined: Tue Apr 08, 2014 12:37 am
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
I can't get the music 1.203 to work with the rest at 1.204.
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
Should work just like with the previous versions. What happens exactly?
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- Posts: 54
- Joined: Tue Apr 08, 2014 12:37 am
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
The credits don't show up on the Main Menu, so I was just assuming that it didn't work.
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
Sleeper Service wrote:CE Enless Loot 0.92
- Torpedo prefix can no longer be applied to burst and swarm missiles
- Some prefix texts fixed
My "High Vel. Burst Scatter Defense Drone" doesn't work. I have tested it against asteroids, mines and missiles and while it looks like it targets them, it doesn't fire.
Out of curiosity I checked the entry in blueprints.xml.append and found
<weaponBlueprint>DE_DRONE_LASER_SCATTER_DEFENSE_HIGHVELOCITY</weaponBlueprint>
which doesn't seem to have a corresponding weapon, instead there is
<weaponBlueprint name="DE_DRONE_LASER_SCATTER_DEFENSE_HIGHVELOCITY_HIGHVELOCITY_DRONE_WEAPON">
and a bunch of similar entries (VOLATILE/RADIOACTIVE/etc).
I changed the name to the correct value and the drone worked again. If I didn't misunderstand something (first time looking at FTL mods) then dozens of drone variants and possibly other weapons like that are broken as well.
Code: Select all
Installed Mods:
ExpandedEnemyWindow_1.1
Better Planets and Backgrounds_v1.2.1
better_asteroids
FTL Captains Edition 1.204
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.203
CE Infinite Addon 1.204
CE Endless Loot Addon 0.92
CE Non-EL Enemy Loadouts Addon 1.0
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