FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captains Edition 1.051

Postby Sleeper Service » Tue Sep 17, 2013 1:44 pm

"Union is concerned about safety. That's why the Union Owners site provides current recall information about your fighter, crossover or cruiser class ship. The Union Owners site recall listings are based on your Vessel Identification Number (VIN) so we can provide exact information for your specific vessel.

Union Lower Core, Inc. (Sol) is recalling certain model year 2542-2543 civilian infiltrators manufactured January 1, 2542, through April 25, 2543. It may be possible that oxygen and life support systems where not installed on this vessels, which has been shown to pose certain health risk for captains and crew.

Union will notify owners, and Waypoint-Junta will coordinate the inspection and placement of the life support blocks, as needed, free of charge. The recall is expected to begin by early November 2545. Owners may contact Union at 1.382.928tx or Waypoint-Junta at 2.283.271.p.

Owners may also contact the Galactic Beacon Traffic Safety Administration Vessel Safety Hotline at 1.888.327, or go to saferftl.cor.

Union may offers compensation payment for crewmen injured or expired, although each case will be examined individually."
Rworqx
Posts: 39
Joined: Sun Jul 28, 2013 2:55 pm

Re: FTL Captains Edition 1.051

Postby Rworqx » Tue Sep 17, 2013 7:22 pm

hmmm ive been thinking how about a sentry in one room of the ship is that an idea?

wish i could mod :cry:
Mandrake
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Joined: Wed Sep 18, 2013 7:57 am

Re: FTL Captains Edition 1.051

Postby Mandrake » Wed Sep 18, 2013 8:01 am

I just signed up to say 'Thanks!' for this incredible mod. It's awesome. :) Do you take donations via Paypal perhaps? I'd love to send you a few dollars.
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CrashSanders
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Re: FTL Captains Edition 1.051

Postby CrashSanders » Wed Sep 18, 2013 9:08 am

Mandrake wrote:I just signed up to say 'Thanks!' for this incredible mod. It's awesome. :) Do you take donations via Paypal perhaps? I'd love to send you a few dollars.

That's what I call true devotion! I support the idea of paypal donations! :D
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Sleeper Service
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Re: FTL Captains Edition 1.051

Postby Sleeper Service » Thu Sep 19, 2013 2:47 pm

Oh wow money... yeah I'm not really interested in that stuff. Also CE is just a mod, It couldn't exist without vanilla FTL, that is where the credit should go. Im just mashing up some xmls and sprites here. But if the mod gave you a good time and you want to make me happy, consider giving the money to a local NGO in your area. Maybe one that deals with drug prevention, social-equality or woman’s rights.

The bulk of the next updates weaponry is done now. With all the different tiers of cluster bombs, mine launchers and missile batteries, the missile/bomb section of BA grew a little big. To even things out abit, the laser department also received some new stuff. The addition will come in the form of scatter lasers. They represent BA low tier addition to the heavy lasers. Like swarm missiles, they will deal hull damage according to their tier, but only half that damage to systems and crew. Light scatter lasers will also be available.

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CE 1.055: more guns
Last edited by Sleeper Service on Thu Sep 19, 2013 2:55 pm, edited 1 time in total.
dalolorn
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Location: R.S. Dominator

Re: FTL Captains Edition 1.051

Postby dalolorn » Thu Sep 19, 2013 2:51 pm

I do not understand these new weapons at all.
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Estel
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Re: FTL Captains Edition 1.051

Postby Estel » Thu Sep 19, 2013 3:12 pm

Sleeper Service wrote:But if the mod gave you a good time and you want to make me happy, consider giving the money to a local NGO in your area. Maybe one that deals with drug prevention, social-equality or woman’s rights.


Now I like you even more than before. Not that I don't do normally, but just for this ocassion, ~50 USD (in local currency, thus ~) donated to organization helping equal educational rights for refugee's kids .

/Estel
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Sleeper Service
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Re: FTL Captains Edition 1.051

Postby Sleeper Service » Thu Sep 19, 2013 3:25 pm

dalolorn wrote:I do not understand these new weapons at all.


The idea here was to create weapons that are better for dealing hull damage. But not in the way that conventional hull weapons do that (multiplier).

Swarm missiles and scatter lasers spread their projectiles over a larger area, giving them little penetration power, but large area damage to the ships hull.

The high tier swarm missile launcher for example will deal 4 hull damage wherever it is targeted. If it is fired on rooms with systems and crew it will deal 4 damage to hull, but only 2 damage to the system and the crew in the room.

Mines go even further in that direction. They detonate in close proximity to the ship, dealing only hull damage wherever they are aimed and no damage at all to crew or systems. They represent a energy effective way to deal pure hull damage.

A lot of this weapons are pretty low tier. BA added a lot of highend stuff already. So this update will make the mod a little less harsh for a change, as enemies will be less likely to get better weapons and can't screw your up as affectively with the weapons that deal only half system damage. New drones equipped with the new weapon types will also be available. There might be a missile battery defence drones that fires six missiles to intercept one. Seemed reasonable after creating a offensive battery that fires a swarm of about 15 micro missiles... the custom projectile and explosion don't look as cool as intended but I'd say the are a nice change after all this standard missile impacts.

Estel wrote:Now I like you even more than before. Not that I don't do normally, but just for this ocassion, ~50 USD (in local currency, thus ~) donated to organization helping equal educational rights for refugee's kids .

/Estel

Cool! :)
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am
Location: R.S. Dominator

Re: FTL Captains Edition 1.051

Postby dalolorn » Thu Sep 19, 2013 3:49 pm

Sleeper Service wrote:
dalolorn wrote:I do not understand these new weapons at all.


The idea here was to create weapons that are better for dealing hull damage. But not in the way that conventional hull weapons do that (multiplier).

Swarm missiles and scatter lasers spread their projectiles over a larger area, giving them little penetration power, but large area damage to the ships hull.

The high tier swarm missile launcher for example will deal 4 hull damage wherever it is targeted. If it is fired on rooms with systems and crew it will deal 4 damage to hull, but only 2 damage to the system and the crew in the room.

Mines go even further in that direction. They detonate in close proximity to the ship, dealing only hull damage wherever they are aimed and no damage at all to crew or systems. They represent a energy effective way to deal pure hull damage.

A lot of this weapons are pretty low tier. BA added a lot of highend stuff already. So this update will make the mod a little less harsh for a change, as enemies will be less likely to get better weapons and can't screw your up as affectively with the weapons that deal only half system damage. New drones equipped with the new weapon types will also be available. There might be a missile battery defence drones that fires six missiles to intercept one. Seemed reasonable after creating a offensive battery that fires a swarm of about 15 micro missiles... the custom projectile and explosion don't look as cool as intended but I'd say the are a nice change after all this standard missile impacts.

Estel wrote:Now I like you even more than before. Not that I don't do normally, but just for this ocassion, ~50 USD (in local currency, thus ~) donated to organization helping equal educational rights for refugee's kids .

/Estel

Cool! :)


:?:

I'm going to have to take a look at the code - once you release it - to figure out what are you doing... :|
InfernoVor
Posts: 1
Joined: Thu Sep 19, 2013 4:01 pm

FTL Captains Edition 1.051

Postby InfernoVor » Thu Sep 19, 2013 4:02 pm

HELP when I try to patch the thing with groganks mod manager it sed this :

2013-09-19 17:59:05 ERROR: [Errno 13] Permission denied: 'C:/Program Files (x86)/FTL/resources\\data.dat'
Traceback (most recent call last):
File "C:\Users\Ivo\Desktop\Grognaks Mod Manager v1.7 Win32\lib\killable_threading.py", line 99, in run
result = self._payload(*self._payload_args, **self._payload_kwargs)
File "C:\Users\Ivo\Desktop\Grognaks Mod Manager v1.7 Win32\main.py", line 782, in patch_dats
sh.copy2(bak_path, dat_path)
File "C:\Python27\lib\shutil.py", line 130, in copy2
copyfile(src, dst)
File "C:\Python27\lib\shutil.py", line 83, in copyfile
with open(dst, 'wb') as fdst:
IOError: [Errno 13] Permission denied: 'C:/Program Files (x86)/FTL/resources\\data.dat'

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