CrashSanders wrote:Got multiple missing cruisers on the exit beacons.
Right... another lost ship blueprint there
CrashSanders wrote:Also this:
I thought I figured out what causes these float mounts, but apparently I didn't... maybe I just give all ships four mounts to get rid of that problem at some point. How boring...
Estel wrote:Out of curiosity, is something permanently lost (i.e., you haven't had backups)? I wonder how long it will take to release "hotfix" bringing lost content back. You know, would preffer to do thorough playthroughs tests in complete versions, they're quite time consuming.
The current version should have most of the stuff back and should be working correctly. I make regular backups, but with the spell-checking going on I was supposed to work only on the files that are in the cloud. I for once forgot about this and put new stuff into my local files, which I later overrode with the spell-checked versions that contained most of the new contend... silly silly, but as far as I can tell only ship events suffered from this and they should be working now...
-Destroying exit beacon cruisers no longer slows down the fleet, because pursuit modification doesn't carry over to the next sector anyway
-Most of the lost ship blueprints added again
-Some visual glitches fixed