Flagship layout tweak

Distribute and discuss mods that are functional. Moderator - Grognak
kf177045
Posts: 6
Joined: Tue Apr 23, 2013 6:54 pm

Flagship layout tweak

Postby kf177045 » Sun Apr 28, 2013 12:34 am

This simple mod connects weapon bays of the Rebel flagship to the rest of the vessel:
newboss.jpg

(added rooms highlighted in green).

UPDATE: Added a dummy "weapon system" to the missile bay; without it the crew will go inside only when there is a hull breach in the room. This is ugly workaround but it works.

Download here:
http://www.hot.ee/knsgf/boss_hallways.ftl
http://www.hot.ee/knsgf/boss_hallways_more_boarders.ftl -- adds extra crew, allowing the flagship to send multiple boarding parties during 3rd stage. Doesn't require boss_hallways.ftl.
Last edited by kf177045 on Thu Nov 07, 2013 5:11 pm, edited 1 time in total.
D0nn311y321
Posts: 12
Joined: Sun Apr 07, 2013 2:52 pm

Re: Flagship layout tweak

Postby D0nn311y321 » Sun Apr 28, 2013 11:11 am

There is a reason the weapon bays are seperate and disconnected. The boss would be much harder as it allows it to repair weapons as long as it has extra crew.
Alvarin
Posts: 65
Joined: Wed Oct 10, 2012 5:54 am

Re: Flagship layout tweak

Postby Alvarin » Sun Apr 28, 2013 12:49 pm

D0nn311y321 wrote:There is a reason the weapon bays are seperate and disconnected. The boss would be much harder as it allows it to repair weapons as long as it has extra crew.

... And then, if it no longer has any, it still repairs automatically.

On other hand, being harder is not a bad thing, especially if combined with another mods.
kf177045
Posts: 6
Joined: Tue Apr 23, 2013 6:54 pm

Re: Flagship layout tweak

Postby kf177045 » Sun Apr 28, 2013 2:07 pm

D0nn311y321 wrote:There is a reason the weapon bays are seperate and disconnected. The boss would be much harder as it allows it to repair weapons as long as it has extra crew.

That's the very purpose of this mod.
secret759
Posts: 5
Joined: Tue Mar 19, 2013 8:38 pm

Re: Flagship layout tweak

Postby secret759 » Mon Apr 29, 2013 1:19 am

D0nn311y321 wrote:There is a reason the weapon bays are seperate and disconnected. The boss would be much harder as it allows it to repair weapons as long as it has extra crew.

see thats exactly what I want, actually. The flagships a bit easy for me days.
ehremzeus
Posts: 2
Joined: Sat Sep 14, 2013 8:16 am

Re: Flagship layout tweak

Postby ehremzeus » Sat Sep 14, 2013 8:55 am

This mod does not work. The flagship crew just pretends that they can't access their weapon rooms. The only other mod I have installed is Twinge's Balance mod 6.3 but I doubt it could affect this.
retards.jpg

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5thHorseman
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Joined: Sat Mar 02, 2013 2:29 am
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Re: Flagship layout tweak

Postby 5thHorseman » Sat Sep 14, 2013 11:19 am

ehremzeus wrote:This mod does not work. The flagship crew just pretends that they can't access their weapon rooms. The only other mod I have installed is Twinge's Balance mod 6.3 but I doubt it could affect this.


Hah! So it actually make the boss fight EASIER. :D
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stoudtLion
Posts: 1
Joined: Thu Oct 10, 2013 5:24 am
Location: United states

Re: Flagship layout tweak

Postby stoudtLion » Thu Oct 10, 2013 5:57 am

kf177045 wrote:This simple mod connects weapon bays of the Rebel flagship to the rest of the vessel:
newboss.jpg

(added rooms highlighted in green).

Download here: http://www.hot.ee/knsgf/boss_hallways.ftl



This is such a good article, I thought you had not written it.I can only hope my would-be generational competition is too busy on Buzz Feed to know that this exists.
stoudtLion
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am
Location: R.S. Dominator

Re: Flagship layout tweak

Postby dalolorn » Thu Oct 10, 2013 10:54 am

stoudtLion wrote:
kf177045 wrote:This simple mod connects weapon bays of the Rebel flagship to the rest of the vessel:
newboss.jpg

(added rooms highlighted in green).

Download here: http://www.hot.ee/knsgf/boss_hallways.ftl



This is such a good article, I thought you had not written it.I can only hope my would-be generational competition is too busy on Buzz Feed to know that this exists.


Spambot, or Google Translate displaying just how much it deserves my opinion of it? :|
UltraMantis
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Joined: Thu Sep 20, 2012 3:17 pm

Re: Flagship layout tweak

Postby UltraMantis » Fri Oct 11, 2013 1:19 pm

It's a curious bot. It combs the forum for snippets of content then tries to mash it into a seemingly legitimate post. Or more likely it's a poorly paid human that doesn't speak or understand english. In any case the goal is to appear legit, avoid detection, then edit posts or profile later on and add spam links.
Report spam using the handy Report Button Mod.

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