Op Ship remakes

Distribute and discuss mods that are functional. Moderator - Grognak
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Ora_unit_SR388
Posts: 193
Joined: Fri Apr 12, 2013 2:41 pm

Op Ship remakes

Postby Ora_unit_SR388 » Fri Apr 12, 2013 3:09 pm

This mod simply makes some of the ships for FTL completely overpowered, i.e. Extra health, extra power, flagship
weapons, and pre-upgraded systems. I currently have a few ships to choose from, and they are as following:

:!: IMPORTANT :!: MY MODS REQUIRE INFINITE SPACE :!: :!:

OP Enji Cruiser:

Has 4 rebel flagship ion beams, and 2 Mark II Attack drones. Has Zoltan shields.
Download: http://www.mediafire.com/download.php?oa030b74fane4z6

Mantis Cruiser:

Has many bomb weapons, and 4 advanced tech boarding drone.
Download: http://www.mediafire.com/download.php?nynjxtw59ro1zn0

Crystal Cruiser:

Has advanced tech crystal weapons and a secret weapon, can be a boarding ship.
Download: http://www.mediafire.com/download.php?22isaslh326f20c

Federation Cruiser:

All weapons are the weapons seen on the rebel flagship. Has 2 mark II attack drones, as well as a hull repair drone, and a defense mark II. Has Zoltan shields.
Download: http://www.mediafire.com/download.php?c8wfbbdx3dqkxnl

If you have any suggestions tell me
ThePieman
Posts: 43
Joined: Thu Mar 07, 2013 4:05 pm

Re: Op Ship remakes

Postby ThePieman » Sun Apr 14, 2013 12:00 pm

What do you mean by "Require infinite space"? Do you mean you need to have infinite space to run the mods, or infinite space to make the mods more fun to play with?
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Op Ship remakes

Postby speedoflight » Sun Apr 14, 2013 3:28 pm

Infinite space only modifies AI ships, so my guess is that he means that if u want to have fun, u should use the infinite mod, since using this mod only in the default game mechanics will be really boring and easy.

Infinite space doesnt modify player ships, so anyways, i really dunno wat u mean with "require infinite space mod". Infinite space is a mod, that a lot of people is not using, so i dont think is a good idea to restrict a mod to use with another mod.. zZ.
My currently mods / wips ->
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Ora_unit_SR388
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Re: Op Ship remakes

Postby Ora_unit_SR388 » Sun Apr 14, 2013 7:28 pm

No you need infinite space to run some of the drones, and some of the weapons as they are advanced tech.
ThePieman
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Re: Op Ship remakes

Postby ThePieman » Sun Apr 14, 2013 11:17 pm

Could you put all the ships into a single .ftl file? It'd save some time for people that want all 4.
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Ora_unit_SR388
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Re: Op Ship remakes

Postby Ora_unit_SR388 » Mon Apr 15, 2013 12:46 am

I'll work on it.
President Larry
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Re: Op Ship remakes

Postby President Larry » Mon Apr 15, 2013 1:02 am

You know that the ships aren't centered correctly, right?
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Ora_unit_SR388
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Re: Op Ship remakes

Postby Ora_unit_SR388 » Mon Apr 15, 2013 1:03 am

ya, the ships are a little off but I will fix that when I finish the .ftl pack.
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Op Ship remakes

Postby speedoflight » Mon Apr 15, 2013 2:31 am

Ora_unit_SR388 wrote:No you need infinite space to run some of the drones, and some of the weapons as they are advanced tech.


Then, i dont see the sense of trying this mod.. u could just make your own weapons and drones.. it makes no sense.. not everyone can / want to have the infinitespace mod installed (besides, it is not compatible with a few mods as well).
My currently mods / wips ->
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Ora_unit_SR388
Posts: 193
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Re: Op Ship remakes

Postby Ora_unit_SR388 » Mon Apr 15, 2013 2:40 am

I am trying to phase out any need of inf right now.