Re: [MOD] Descent into Darkness - a major game overhaul
Posted: Mon Oct 28, 2013 12:23 pm
Yea, I am a newbie modder, and I am making mods similar to yours, in terms of originality.
2 that I put up so far...
No (starting shield, shield also costs 250) shield, Defense drone relied Engi ship. (it may not be to original ,but it's different playstyle all together, still doing balance tweaks)
And another ship that has no shields or weapons at all in game, relying on it's Artillery and Drones to do the job.
They may not even be a quarter as great as your mods. But it's still something to start.
I do have a creative mind and I am original in some fields.
I am planning on making a 'flame thower" weapon and a "Continues beam" weapon (need more beam research, but it will be balanced if not, under powered slightly to vanilla beams)
Will you be back to modding once FTL: Overdrive is done? It pretty much opens up more possibilities for modders (from my understanding, it removes all that hardcoded rubbish or most of it).
2 that I put up so far...
No (starting shield, shield also costs 250) shield, Defense drone relied Engi ship. (it may not be to original ,but it's different playstyle all together, still doing balance tweaks)
And another ship that has no shields or weapons at all in game, relying on it's Artillery and Drones to do the job.
They may not even be a quarter as great as your mods. But it's still something to start.
I do have a creative mind and I am original in some fields.
I am planning on making a 'flame thower" weapon and a "Continues beam" weapon (need more beam research, but it will be balanced if not, under powered slightly to vanilla beams)
Will you be back to modding once FTL: Overdrive is done? It pretty much opens up more possibilities for modders (from my understanding, it removes all that hardcoded rubbish or most of it).