[MOD] Descent into Darkness - a major game overhaul

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DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

[MOD] Descent into Darkness - a major game overhaul

Postby DryEagle » Tue Mar 12, 2013 8:13 pm

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They destroyed your home. They killed your family. You are not a violent captain by nature, but now you seek revenge. Do whatever it takes to stop the rebel fleet!

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(click to see full hangar view)

Descent into Darkness is a complete overhaul modification for FTL.
You do not start with a single ship loadout and play the game regularly.
Instead, you are given a barebones ship hull and pick your starting gear, crew, augments, everything.
There are 72 possible starting combinations - 4x more than the number of default ships in vanilla FTL!

Along with this unique change to the game mechanics, there are many, many graphical changes - from the loading screen to the main menu, the hangar, star map...

Naturally, this mod comes with unique weapons with some rather special animations.

Goes without saying that all of the stuff like gibs, room images, cloak graphic etc etc is all done, of course.

Mod compatibility:
This mod is not intended to be compatible with a lot of other things.
Anything with events is probably out of the question.
Background system/planet images should be ok.
Weapon graphic mods might work. Other stuff probably won't.
If you insist on running it alongisde other mods, make SURE you load this LAST in the list! Any part of this mod's content being overwritten will likely mess up the whole thing.

Do not waste your time leaving comments about balance or lack thereof. I do not care.

If it doesn't work for you then try reinstalling your FTL (check that it's the latest version), GMM etc. I have tested this on several computers, it works.

Finally, I would like to state that this will be the last mod I release. This is a large part of why I put so much effort into making it extra special. I hope you all enjoy it and remember me for it!

Download link: https://dl.dropboxusercontent.com/u/10169750/athena.ftl - link updated 23rd May, fixed xml typos
Alt download link: https://www.dropbox.com/s/010d7qu84w3w7 ... a.ftl?dl=0

A couple people have made 'AE update' versions of this mod.
I was not involved in these, I haven't checked what's in them, and I hold no responsibility for what they contain.
I'm only linking them here for your convenience.
Sleeper Service: http://www.ftlgame.com/forum/viewtopic. ... 100#p88255
FearTheBlaziken: http://www.ftlgame.com/forum/viewtopic. ... 120#p94820

Playthroughs:
VanguardOfValor - http://www.youtube.com/watch?v=im0CwMFa-8M
BrenTenkage - http://www.youtube.com/watch?v=HQPw5S5O0nQ // run 2
GingerDragon87 - http://www.youtube.com/watch?v=ZW27wgvuPS8 // run 2
BioHazard063 - https://www.youtube.com/watch?v=lDpCxqxrf3E
TK Plays - https://www.youtube.com/watch?v=nRsThFBjtUw
CrossKnights - https://www.youtube.com/watch?v=JppgUHxPoME
SergeantRedhead - https://www.youtube.com/watch?v=fIc1JiT6Hhc
Peter Cousins - https://www.youtube.com/watch?v=0W71rXQoANM
BlackMage86 - https://www.youtube.com/watch?v=mUX-x8YEEsk
Nerd³ - https://www.youtube.com/watch?v=HT3quPWj6gE
Last edited by DryEagle on Wed Mar 01, 2017 9:30 pm, edited 20 times in total.
All ships I have created include custom weapons, graphics etc:
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nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD] Descent into Darkness - a total mod/gamemode

Postby nataryeahbuddy » Tue Mar 12, 2013 8:27 pm

Looks really nice! title screen is awesome, ship looks great, the opening story is cool too!
I got the ultrasonic cannon, the hot plasma gun, security detail with drone, zoltan shield, augmented defense drone, and will deal with the rebels as law requires! :D
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
BrenTenkage
Posts: 451
Joined: Tue Nov 06, 2012 4:48 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby BrenTenkage » Wed Mar 13, 2013 4:51 am

http://www.youtube.com/watch?v=HQPw5S5O ... e=youtu.be

Shame this is your final one. Still, great fun none the less
I make a lot of lets plays of FTL, I also use mods I find on this site, check em out if you get the chance. http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
BamLib
Posts: 2
Joined: Wed Oct 10, 2012 6:01 am

Re: [MOD] Descent into Darkness - a major game overhaul

Postby BamLib » Wed Mar 13, 2013 8:05 am

I'm unable to purchase crew members...
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [MOD] Descent into Darkness - a major game overhaul

Postby DryEagle » Wed Mar 13, 2013 8:22 am

Yes, as it tells you at the start of the game, the structure of the events confuses the ship and makes it think it has max crew. So, you can pick them up from events, but you won't be able to purchase any.

Bren, I am impressed by your resolve not to buy cloak or teleport even though you had scrap and the stuff in shops in front of you like 5 times :lol: they were so cheap too!
All ships I have created include custom weapons, graphics etc:
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Disturbed0ne
Posts: 6
Joined: Fri Nov 23, 2012 2:32 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby Disturbed0ne » Wed Mar 13, 2013 1:03 pm

This mod looks really interesting, I love the choices you make in the beginning to fill your ship.

I also love the date that it was released on, my 32nd birthday! 8-)

It is a shame that it's the last mod you're going to make for FTL though. :(

I've loved this game since it was gifted to me by a good friend in the beginning of September 2012 and after beating the game on both easy and normal (the only ship I haven't unlocked being that damn Crystal ship! :x , the RNG never seems to favor me...) playing with mods has given this game such a huge amount of replay-ability. I've only recently started trying "full conversions" of the game and yours is definitely next on my list.

I'll reply to this thread once I've played through the game using your mod.

Thanks in advance!

~D1
LarsenB
Posts: 3
Joined: Tue Mar 12, 2013 1:39 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby LarsenB » Wed Mar 13, 2013 2:36 pm

Very nice concept and art style. Thumbs up.

Littel question: I started a run and got the Hardened Circuits and Kinetic System Casing augments at the start; at the first encounter, i got a couple of system damaged by a beam and noticed they began to slowly repair themselves... is this intended? it seems by the description they should have a different effect...

Too bad you won't be doing any more mods... i love the Scarab and Escort ships!
"I am not perfect and neither was my career. In the end tennis is like life, messy."
Marat Safin
ThePieman
Posts: 43
Joined: Thu Mar 07, 2013 4:05 pm
Location: Somewhere in ye olde dairy state.

Re: [MOD] Descent into Darkness - a major game overhaul

Postby ThePieman » Wed Mar 13, 2013 2:54 pm

LarsenB wrote:Very nice concept and art style. Thumbs up.

Littel question: I started a run and got the Hardened Circuits and Kinetic System Casing augments at the start; at the first encounter, i got a couple of system damaged by a beam and noticed they began to slowly repair themselves... is this intended? it seems by the description they should have a different effect...

Too bad you won't be doing any more mods... i love the Scarab and Escort ships!

Yeah, same thing happened to me. It's nice when you have a boarding party though, to have everything repair itself. :P
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [MOD] Descent into Darkness - a major game overhaul

Postby DryEagle » Wed Mar 13, 2013 3:53 pm

Yes, this ship has automatic repair of systems, regardless of what starting choices you make. An extra bonus I chose to add, since it is a top of the line cruiser ;)
All ships I have created include custom weapons, graphics etc:
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BrenTenkage
Posts: 451
Joined: Tue Nov 06, 2012 4:48 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby BrenTenkage » Wed Mar 13, 2013 6:25 pm

DryEagle wrote:Yes, as it tells you at the start of the game, the structure of the events confuses the ship and makes it think it has max crew. So, you can pick them up from events, but you won't be able to purchase any.

Bren, I am impressed by your resolve not to buy cloak or teleport even though you had scrap and the stuff in shops in front of you like 5 times :lol: they were so cheap too!


Didn't need it, sides, why would I want to hide from the Federation, and I don't need to go onto their ship when I am destroying it from the inside out
I make a lot of lets plays of FTL, I also use mods I find on this site, check em out if you get the chance. http://www.youtube.com/playlist?list=PL ... 06hca_PXuX

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