[SHIPS/WEAPONS] Star Trek Universe - Final update!.

Distribute and discuss mods that are functional. Moderator - Grognak
firsTraveler
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Joined: Fri May 16, 2014 9:44 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby firsTraveler » Fri May 16, 2014 9:50 am

If I try to change ships using the arrow buttons or click RANDOM the game locks. I did do a full run with Enterprise with no problems.
Fanty
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Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby Fanty » Sat May 17, 2014 3:11 am

This is awesome! Slight problem: selecting the Borg Cube (Formerly the Engi A variant) either through the "Random" button in the hangar or choosing it in the Hangar ship list will cause the game to crash. The Borg Sphere (formerly the Engi B variant) is okay. How does one fix that? Would overriding the Borg Cube with another mod replacing the Engi A fix the issue?
ZippyDragon
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Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby ZippyDragon » Sat May 17, 2014 11:18 pm

the game crashes whenever the borg type a is viewed in the hangar. the only time i have seen this happen is with a ship that hasnt been updated for advanced edition
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FtDLulz
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Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby FtDLulz » Sat May 17, 2014 11:26 pm

I believe that is caused by artillery that is not updated to AE. Don't take my word for it though, I'm by no means an expert on modding.
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A Future Pilot
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Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby A Future Pilot » Mon May 26, 2014 11:08 pm

I just spent several hours trying to figure out what's wrong with the Borg Cube, and can't for the life of me see it. Can someone point me to a guide for updating ships to AE?
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FtDLulz
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Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby FtDLulz » Mon May 26, 2014 11:55 pm

A Future Pilot wrote:I just spent several hours trying to figure out what's wrong with the Borg Cube, and can't for the life of me see it. Can someone point me to a guide for updating ships to AE?

Like I said in my earlier post, it's probably the artillery. You'll need to assign the artillery a weapon to use.
Example from the FED Cruiser:

Code: Select all

<artillery power="1" room="6" weapon="ARTILLERY_FED"/>
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A Future Pilot
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Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby A Future Pilot » Tue May 27, 2014 1:29 pm

OK, I'll look into it. The Borg Cube has 4 custom weapons, is one of those an artillery weapon? Or do I have to assign a room even if there isn't an artillery weapon?
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FTLCaptainAnderson
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Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby FTLCaptainAnderson » Sat Jun 21, 2014 3:59 am

Can you do one more update with more ships because of extra ships added in advanced version?
PaganGods
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Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby PaganGods » Sun Jun 22, 2014 3:19 am

This looks incredibly cool! And, I appreciate the kind of effort that goes into this. :D
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Maxlerict
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Joined: Sun Jun 29, 2014 7:00 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby Maxlerict » Sun Jun 29, 2014 7:04 pm

Awesome mod however whenever I try and play the borg ships the game crashes I read the post earlier but dont know what im suppose to do with the artillery code?

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