[SHIP] The Amber Shard

Distribute and discuss mods that are functional. Moderator - Grognak
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [SHIP] The Amber Shard

Postby Vhati » Sat Mar 02, 2013 6:03 am

Invalid XML

Shard.ftl
data/blueprints.xml.append
  • <title...>...</tutorial>
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [SHIP] The Amber Shard

Postby DryEagle » Sat Mar 02, 2013 9:19 am

thanks for pointing it out, though it doesn't actually matter at all since it still works as it is ^^
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boa13
Posts: 829
Joined: Mon Sep 17, 2012 11:42 pm
Location: Nantes, France

Re: [SHIP] The Amber Shard

Postby boa13 » Sat Mar 02, 2013 9:31 am

I think it actually matters that we create things that are correct. It's good if they work, it's better if they are correct. ;)

Somehow I have in mind a car with black smelly fume coming out of its exhaust pipe, and the driver saying that this does not matter, because the car still works. :mrgreen:
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Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [SHIP] The Amber Shard

Postby Vhati » Sat Mar 02, 2013 1:58 pm

DryEagle wrote:thanks for pointing it out, though it doesn't actually matter at all since it still works as it is ^^
Invalid XML breaks tools that do proper parsing, like the SavedGame editor, and it hinders the development of new tools.
Rageguy504
Posts: 4
Joined: Sun Mar 03, 2013 4:35 am

Re: [SHIP] The Amber Shard

Postby Rageguy504 » Sun Mar 03, 2013 4:37 am

Are you able to buy a oxygen system? I've ran into countless stores and found no oxygen systems
Rageguy504
Posts: 4
Joined: Sun Mar 03, 2013 4:35 am

Re: [SHIP] The Amber Shard

Postby Rageguy504 » Sun Mar 03, 2013 4:44 am

And I can't wait for your next ship
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [SHIP] The Amber Shard

Postby DryEagle » Sun Mar 03, 2013 7:34 am

No, there is no oxygen for sale. That's kinda the whole point of the ship................
All ships I have created include custom weapons, graphics etc:
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Rageguy504
Posts: 4
Joined: Sun Mar 03, 2013 4:35 am

Re: [SHIP] The Amber Shard

Postby Rageguy504 » Sun Mar 03, 2013 6:05 pm

And would it be possible to remove the healing particles unless they are in the medbay? It's kind of annoying seeing them constantly being healed
Rageguy504
Posts: 4
Joined: Sun Mar 03, 2013 4:35 am

Re: [SHIP] The Amber Shard

Postby Rageguy504 » Mon Mar 04, 2013 2:51 am

im not sure if this is a bug but in the event in which you can offer some engi's supplies like 20 scrap or 40 scrap 2 missiles and 3 fuel i gave them the latter and got the regenerative crystals augment.
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [SHIP] The Amber Shard

Postby DryEagle » Mon Mar 04, 2013 5:55 am

that's because the engi medi-bots was replaced with the regenerative crystals - you were rather lucky and got an exceptionally rare event which would give you that augment.
All ships I have created include custom weapons, graphics etc:
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