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Re: [SHIP] The Amber Shard

Posted: Sat Feb 23, 2013 10:48 pm
by BrenTenkage
forgive me for not using the missle, I should have really done that LOL

Re: [SHIP] The Amber Shard

Posted: Sat Feb 23, 2013 11:06 pm
by DryEagle
It would have 1-shot a lot of those drone ships you kept complaining about, once you take out the shield... sure it's expensive to fire, but you ended with 40 missiles by the boss fight, which is 8 shots of it... as always, I don't include things randomly in my mods without a great deal of thought given to why it's there.
Also, to address something you were saying earlier in the video, the defense drone you picked up will intercept boarding drones. So boss stage 2 shouldn't cause much problem in that sense at least.

And on the boss fight, you could have teleport some guys into the weapon rooms to deal with them first, then proceed to kill the rest of the crew etc later. Try harder, you can do it!

Oh and you can keep 2 non-crystal crew in the medbay - just send them out for a bit when you heal the crystals. They will lose HP but not SUPER fast, so you can do that with some micromanagement.

Re: [SHIP] The Amber Shard

Posted: Sat Feb 23, 2013 11:30 pm
by Ginger Dragon
I just finished my run of it. Here it is: http://www.youtube.com/watch?v=EXHc81qiXXE
I only made it to sector four, unfortunately (which is why I was tempted to play again) but I still feel I covored most of what this mod has to offer.

Was alot of fun, gotta say! I tried to get additional non-Crystal crew, but they ended up dying by Mantis crew teleporting in just the right place. The recoloration looks really nice! I didn't really look into the animations at all, but I'll throw up an annotation pointing them out. I did look at the system prices near the end of the video when I noticed the teleporter only costed 50 scrap. :lol: Overall, the mod is really solid, and fun to use. I might do a second run with it. If I do, I'll edit this message with the second link.

Re: [SHIP] The Amber Shard

Posted: Sat Feb 23, 2013 11:45 pm
by BrenTenkage
DryEagle wrote:It would have 1-shot a lot of those drone ships you kept complaining about, once you take out the shield... sure it's expensive to fire, but you ended with 40 missiles by the boss fight, which is 8 shots of it... as always, I don't include things randomly in my mods without a great deal of thought given to why it's there.
Also, to address something you were saying earlier in the video, the defense drone you picked up will intercept boarding drones. So boss stage 2 shouldn't cause much problem in that sense at least.

And on the boss fight, you could have teleport some guys into the weapon rooms to deal with them first, then proceed to kill the rest of the crew etc later. Try harder, you can do it!

Oh and you can keep 2 non-crystal crew in the medbay - just send them out for a bit when you heal the crystals. They will lose HP but not SUPER fast, so you can do that with some micromanagement.

Guess your right, and hey I still had fun, and you did your job in making a fun ship, and for that, Bravo as always

Re: [SHIP] The Amber Shard

Posted: Sun Feb 24, 2013 1:01 am
by DryEagle
Dragon, the breach chance is actually 100% - however in a 2-square room, it's a 50:50 chance it will try that 100% against either of the squares - so if there is one breach, you basically have a 50% chance to cause the second one. If it's a 4-square room, with 1 breach, then it's 3/4 chance to add another one etc... you get what I'm saying. That's just the way the FTL game is made.

Re: [SHIP] The Amber Shard

Posted: Sun Feb 24, 2013 1:07 am
by Ginger Dragon
DryEagle wrote:Dragon, the breach chance is actually 100% - however in a 2-square room, it's a 50:50 chance it will try that 100% against either of the squares - so if there is one breach, you basically have a 50% chance to cause the second one. If it's a 4-square room, with 1 breach, then it's 3/4 chance to add another one etc... you get what I'm saying. That's just the way the FTL game is made.


Alright, that makes sense, thanks!

Re: [SHIP] The Amber Shard

Posted: Sun Feb 24, 2013 3:57 am
by bronxboy530
hey when ever i installed the mod it just shows like a yellow caution sign as the ship and rooms is it because i havent updated my ftl

Re: [SHIP] The Amber Shard

Posted: Sun Feb 24, 2013 6:10 am
by DryEagle
Make sure your FTL is the right version, yes (1.0.3.1 is the latest, and the one I'm using).
Though really there's no reason it wouldn't be compatible with earlier versions - or with other mods - so something must be going terribly wrong for you. Not much I can do there.

Re: [SHIP] The Amber Shard

Posted: Sun Feb 24, 2013 6:16 am
by kemper0821
I installed the mod and I am pretty sure I did install it correctly (hard not to) but for some reason the ship has all the rooms but it is just a floating black box. Please tell me if you know what the problem is and if I can fix it. Thanks!

Re: [SHIP] The Amber Shard

Posted: Sun Feb 24, 2013 12:44 pm
by DryEagle
The fact that it works for plenty of other people (as you can see in the videos they've already posted) means the mod is fine and it's something you're doing wrong. Uninstall all mods (unselect everything in GMM and hit patch) then patch in only this one. If that doesn't work, try reinstalling your game or throwing your computer out the window. Problem is on your end, not mine.