[SHIP] The Amber Shard

Distribute and discuss mods that are functional. Moderator - Grognak
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RAD-82
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Re: [SHIP] The Amber Shard

Postby RAD-82 » Mon Jun 02, 2014 4:07 am

Vortex Modworks wrote:Why not change the engi med bot dispersal to improved emergency respirators? It would have the same effect, and there would be no need to disable the Mind Control systems on enemy ships. (Also, the Slug engineers that shut off your medbay won't be a problem.)

I think that is too different from the original design for this ship.
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Junkyard has FTL mods, mostly ships and a few other things.
dalolorn
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Re: [SHIP] The Amber Shard

Postby dalolorn » Mon Jun 02, 2014 8:11 am

RAD-82 wrote:
Vortex Modworks wrote:Why not change the engi med bot dispersal to improved emergency respirators? It would have the same effect, and there would be no need to disable the Mind Control systems on enemy ships. (Also, the Slug engineers that shut off your medbay won't be a problem.)

I think that is too different from the original design for this ship.


Would be a nice type B, though.
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R4V3-0N
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Re: [SHIP] The Amber Shard

Postby R4V3-0N » Mon Jun 02, 2014 8:13 am

because the medbay is a O2 room but for crystals only.

That and this was origianl to this ship.... do not worry, I am already making a ship like that stated with Resp's. :)
R4V3-0N, a dreamer.
Vortex Modworks
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Re: [SHIP] The Amber Shard

Postby Vortex Modworks » Mon Jun 02, 2014 5:26 pm

Never mind, I'm such a goof, the entire point of this ship is to keep this ship's medbay alive. I didn't think about that earlier.
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PandaWoo
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Re: [SHIP] The Amber Shard

Postby PandaWoo » Fri Jun 03, 2016 7:37 pm

As much as i hate to complain, The crystal Crew reskin doesnt work for me, the crew look normal, its not a big deal but it really annoys me