[SHIP] The Kingfisher 1.1 (Updated DL links 27/05/13)

Distribute and discuss mods that are functional. Moderator - Grognak
BadgersCanSpace
Posts: 31
Joined: Thu Feb 14, 2013 7:07 am

[SHIP] The Kingfisher 1.1 (Updated DL links 27/05/13)

Postby BadgersCanSpace » Thu Feb 14, 2013 6:35 pm

"By modern standards, the Federation Spaceworks Kingfisher-class Field Hospital and Medical Supply Vessel is outdated. Older even than the venerable Kestral-class, they fell into an uncomfortable balance of being too poorly equipped for military use, but overpowered and overpriced for the civilian market. Their shields are weak by modern standards and their lack of armament prevented any private usage other than freight haul. However, due to their relatively easy modification and powerful engines, they remain a firm favourite with playboys and pirates." - Jane's Military Spacecraft Edition XXVIII

Image

Image

The Kingfisher is my first mod for FTL. I'm quite attached to it ^^

I designed with a medical-orientation in mind, hence the paintjob. It replaces The Torus - this may change, but for the moment, it's convenient.

It starts with:

Power - 11 Bars initially
Shields: 2 Bars
Engines: 3 Bars
Weapons: 4 Bars
Medbay: 2 Bars
O2: 1Bar
Sensors: 2 Bars
Doors: 1 Bar
Pilot: 1 Bar

Augmentations:
Engi Med-bot Dispersal

Weapons:
Burst Laser II
Anti-Bio Beam

Crew:
2x Human
1x Engi
1x Rock

Although it's technically ready to fly, I'm not entirely sure how balanced it is. I also haven't given it any gibs; when it blows up, the whole ship just drifts off.

Feel free to leave feedback!

Update 1.1:
Gave it 3 drone slots instead of the previous 0. :D


Download

Mediafire (seems to be hit or miss at the moment)-
http://www.mediafire.com/download.php?hhhme2tiv57tlma
Dropbox-
https://www.dropbox.com/s/3krhf3e272z0d ... uiser2.ftl
Last edited by BadgersCanSpace on Mon May 27, 2013 11:42 am, edited 3 times in total.
UltraMantis
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Re: [MOD][WIP] The Kingfisher

Postby UltraMantis » Thu Feb 14, 2013 11:28 pm

It sounds like the enemy ship is about to experience a medical emergency. :D

Nice looking ship, good work!
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nataryeahbuddy
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Re: [MOD][WIP] The Kingfisher

Postby nataryeahbuddy » Sat Feb 16, 2013 12:27 am

nice graphics!
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
aragorn12435
Posts: 6
Joined: Mon Feb 11, 2013 10:52 pm

Re: [MOD][WIP] The Kingfisher

Postby aragorn12435 » Mon Feb 18, 2013 5:22 am

Currently on my first run with this ship, she's a wonderful ship by all means
BadgersCanSpace
Posts: 31
Joined: Thu Feb 14, 2013 7:07 am

Re: [MOD][WIP] The Kingfisher

Postby BadgersCanSpace » Tue Feb 19, 2013 1:48 pm

aragorn12435 wrote:Currently on my first run with this ship, she's a wonderful ship by all means


Great stuff, I'm glad you like it :D
BadgersCanSpace
Posts: 31
Joined: Thu Feb 14, 2013 7:07 am

Re: [MOD][WIP] The Kingfisher

Postby BadgersCanSpace » Tue Feb 19, 2013 3:46 pm

nataryeahbuddy wrote:nice graphics!


Thank you ^^
drralph
Posts: 1
Joined: Wed Feb 20, 2013 9:31 am

Re: [MOD][WIP] The Kingfisher

Postby drralph » Wed Feb 20, 2013 9:42 am

I can buy a drone bay but it appears to have zero drone slots. Is this intentional?
BadgersCanSpace
Posts: 31
Joined: Thu Feb 14, 2013 7:07 am

Re: [MOD][WIP] The Kingfisher

Postby BadgersCanSpace » Wed Feb 20, 2013 11:23 am

drralph wrote:I can buy a drone bay but it appears to have zero drone slots. Is this intentional?


Ah.

I'll fix that.

Edit: Fix'd. How does 3 slots sound? The new link is in the first post ^^
McLovin
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Re: [MOD][WIP] The Kingfisher

Postby McLovin » Thu Feb 21, 2013 1:20 am

Thanks again, Badger <33
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BadgersCanSpace
Posts: 31
Joined: Thu Feb 14, 2013 7:07 am

Re: [MOD][WIP] The Kingfisher

Postby BadgersCanSpace » Thu Feb 21, 2013 1:41 pm

McLovin wrote:Thanks again, Badger <33


Not a problem, mate :)

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