Page 1 of 3

OP SHIP BOSS RULES

Posted: Thu Jan 24, 2013 8:35 pm
by nataryeahbuddy
Hey everyone! Since everyone's making OP/God ships, we're going to make a game out of it!

BrenTenkage: the creator of the nickname "god ships!"
thashepherd's class iii ship-check out the drone and weapon names! :lol: :lol: :lol: :lol: :lol: :lol:
https://www.dropbox.com/s/ylep6v6cskhb7al/OP.ftl

Version 1: You need to get through all 8 sectors and defeat the boss in the fastest time. You can only edit the ship and weapons, so you can't make every enemy ship have one hull, or make OP drones. etc.

Version 2: Play infinite space, how many beacons can you get through without being destroyed.

Version 3: Play infinite space, how many beacons can you get through without being destroyed. RULES FOR VERSION 3: NO REPAIRS OR REPAIR ARMS!


Ship Classes:
  • God Ships Class I-
    • Maximum 30 Power bars
    • Weapons can do a max of 10 hull damage per charge (i.e. 5 missiles, 2 damage each, you can't make something that can do too much damage, like 1 missile that does 5000 damage to the hull)
    • Charge time has to be at least 5 seconds
    • Beams can be a maximum length of pike beam (140, I think) and can do max of 4 damage per room
    • Max 4 shields
  • God Ships Class II
    • Maximum 40 Power Bars
    • Max. 15 Hull damage per charge for weapons(15 shot burst laser, etc.)
    • Charge time has to be at least 3 seconds
    • Beams can be up to pike beam length, and can do up to 7 damage per room
    • Max 6 Shields


EDIT: No class IIIs, they are way to powerful (thashepherd's mod-nice)

Post a youtube video of your playthrough, your OP ship mod, and your time!

Re: OP SHIP BOSS RULES

Posted: Thu Jan 24, 2013 8:38 pm
by BrenTenkage
Dont forget to play on normal difficultly as well, we might also want a contest for how long you last through infinite space with no repairs (and no repair arms either)

Also I noticed you use my nickname for them, God Ships

Re: OP SHIP BOSS RULES

Posted: Thu Jan 24, 2013 8:46 pm
by nataryeahbuddy
BrenTenkage wrote:Dont forget to play on normal difficultly as well, we might also want a contest for how long you last through infinite space with no repairs (and no repair arms either)

Also I noticed you use my nickname for them, God Ships


Nice suggestions, they will be added!

Re: OP SHIP BOSS RULES

Posted: Thu Jan 24, 2013 9:04 pm
by thashepherd
Class III "God Ship":

Download .ftl from Dropbox

*sings* Anything you can do badly, I can do badly better.

Will destroy any ship in the game in under one second, using any one weapon or drone (although it has four of each). Upgraded reactor not necessary.

Re: OP SHIP BOSS RULES

Posted: Thu Jan 24, 2013 9:49 pm
by VanguardOfValor
Because we really needed to encourage people to throw balance out the window when making their mods.

Re: OP SHIP BOSS RULES

Posted: Thu Jan 24, 2013 10:11 pm
by nataryeahbuddy
@VanguardofValor LOL

Re: OP SHIP BOSS RULES

Posted: Tue Jan 29, 2013 12:19 pm
by shark
no style.

Re: OP SHIP BOSS RULES

Posted: Tue Jan 29, 2013 4:13 pm
by thashepherd
shark wrote:no style.


+1

I'm kind of proud that I got an entire category banned, though.

Re: OP SHIP BOSS RULES

Posted: Wed Jan 30, 2013 12:33 pm
by DryEagle
I am disappointed that things have come to this. :x

Re: OP SHIP BOSS RULES

Posted: Wed Jan 30, 2013 5:56 pm
by shark
thashepherd wrote:
shark wrote:no style.


+1

I'm kind of proud that I got an entire category banned, though.

He's an idiot for making categories. Or just not good enough to be competitive at that level. Either way, cheatmods are cheatmods, lrn2mod noob.