[SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Distribute and discuss mods that are functional. Moderator - Grognak
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Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Postby DryEagle » Sun Jan 27, 2013 1:47 am

The game does not fully support any room dimensions except 2x1, 1x2 and 2x2 - if the room is not of that size, and empty of air, the no-air floor crosshatch will be shown incorrectly. So, in future, I would recommend sticking to those dimensions when making a ship.
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Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Postby Xaeldaren » Sun Jan 27, 2013 3:46 am

Awesome! Glad to see more Star Trek ships. The day someone makes a Defiant I'll be in heaven.
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Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Postby UltraMantis » Sun Jan 27, 2013 4:27 am

Those unorthodox rooms still work as intended, the only problem is the strips don't show properly because you can't make the custom sprite for them. Another visual only problem, is the warning lights occasionally show up in mid room. Just pretend they're on the ceiling. :lol:
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Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Postby Destron » Mon Jan 28, 2013 11:01 am

I do love this ship.. It would be perfect if it had at least a 2 slot medbay. That is limiting too much, especially when having a 3 slot teleporter. Need to heal!
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Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Postby Wiseworm » Wed Feb 20, 2013 9:23 pm

After a little busy time I got my hand again on this to present you a new ship!
The Vor'cha-Class Klingon Battle Cruiser "IKS QeylIS BetleH" (klingonese: The Sword of Kahless).
This one's a little tougher than the Bird-of-Prey, the Vor'cha Battle Cruiser is meant to annihilate the enemy, no prisoners allowed!
The ship's specifics:
2 Klingon Torpedo Launchers
1 Klingon Disruptor Beam - with original sound effects (it substitutes the Artillery system, shame you can't change the beam color :| )
Rock Plating Augmentation - as I said, tougher!
Stealth - like any honorable Klingon ship
2-squares medbay
The ship rooms are straight and narrow, because only puny humans need lots of space to win battles.

As a bonus, the Bird-of-Prey got a 2-squares medbay too, it was too much frustrating! ;)
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Re: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Postby Metzelmax » Sun Mar 03, 2013 12:33 pm

The beam is available to buy at all shops if you play with a normal ship. You can buy it but ofc it doesnt do anything on other ships. I have read you need to set rarity to zero or something to keep it from showing in shops.

Anyway GJ!

Ps: speedoflight does a star Trek mod. You should join him :ugeek:
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Re: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Postby speedoflight » Sun Mar 03, 2013 2:04 pm

Very good job there dude, this is going to serve as inspiration as well for my mod :) are u planning to do the Negh'var as well?? well we are going to have some mods with the same ships (i cant avoid to create these very same ships for my mod, as they are the basic flag ships of the klingons , but maybe i change the vorcha for the negvar.) ;)
My currently mods / wips ->
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Re: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Postby BrenTenkage » Mon Mar 04, 2013 1:08 am

I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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Re: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Postby 5thHorseman » Wed Aug 21, 2013 2:53 pm

I had a great time playing the Bird of Prey on my latest Let's Play. Loved the 3-man teleporter!

http://www.youtube.com/playlist?list=PL ... LEv_hRKBIZ
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