[MOD] Old Dogs,New Tricks v2.1

Distribute and discuss mods that are functional. Moderator - Grognak
silversjunk
Posts: 5
Joined: Tue Jan 15, 2013 11:51 am

Re: [MOD] Old Dogs,New Tricks v2.1

Postby silversjunk » Tue Jan 15, 2013 11:53 am

Is this mod compatible with the "diversity mod"?
Viropher
Posts: 5
Joined: Sat Jan 05, 2013 4:59 am

Re: [MOD] Old Dogs,New Tricks v1

Postby Viropher » Wed Jan 16, 2013 3:12 am

Viropher wrote:And Its based off of Mass Distraction,so it contains all the weapons and items that MD does,with a few tweaks
and new weapons.Only real removal is MD's Lance Beam,but that was adapted into the new artillery beam,and the Lepton Beam.
While you can still apply MD if you want,its rather redundant.This is not to say Rukos work is to be ignored,for this would not exist without it.


So yeah,you could,but it would be rather pointless.It contains all the weapons and items(modified lance beam) that MD .7 comes with.It just has more weapons,drones,etc than MD.
Archer6621
Posts: 1
Joined: Sun Feb 10, 2013 10:13 am

Re: [MOD] Old Dogs,New Tricks v2.1

Postby Archer6621 » Sun Feb 10, 2013 10:14 am

Hey there, I noticed the download links were broken, could you maybe fix em? Thanks in advance, the mod seems awesome!
MeGusta
Posts: 17
Joined: Wed Feb 06, 2013 8:52 pm

Re: [MOD] Old Dogs,New Tricks v2.1

Postby MeGusta » Sun Feb 10, 2013 4:13 pm

Would be cool if the download link worked :lol:
steel915
Posts: 12
Joined: Sun Mar 24, 2013 2:42 pm

Re: [MOD] Old Dogs,New Tricks v2.1

Postby steel915 » Fri May 03, 2013 6:23 pm

I love the warden drone idea! its so original. Is there any chance you could package it into a separate mod for me? As i have no knowledge of how to do it myself
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [MOD] Old Dogs,New Tricks v2.1

Postby Metzelmax » Sat May 04, 2013 3:01 pm

Lepton Beam:Very short beam,deals ion damage.Can take out about 2-3 shields if used properly.(Replaced Lance Beam


-> no it collapses all shields no matter how, because ion beams dont work

Nanobot Beam: Short slow beam that heals crew members boarding the enemy ship.


I m trying to make one myself, but apparently they dont work either. Did you test it? If it works, pls tell me how it works.

I would just look at your code, but your download link doesnt work.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [MOD] Old Dogs,New Tricks v2.1

Postby speedoflight » Sat May 04, 2013 4:51 pm

No, u cant make beams that heals crew..

And ion beams, as everybody knows, doesnt work as intended. Thats the reason u will not see ion beams on the modding community (it doesnt mean ion doesnt work on beams, but it doesnt matter if beams has 1 , 2 or 3 ion power, its all the same, sadly). So, the only way is to make a really short beam that only makes ion damage, but thats stupid since to do that, u will use just a laser type weapon...
My currently mods / wips ->
ImageImage
chewierulz
Posts: 1
Joined: Mon Dec 03, 2012 8:56 am

Re: [MOD] Old Dogs,New Tricks v2.1

Postby chewierulz » Sun May 05, 2013 9:54 am

Is it just me, or is the link really broken?
fireclaw2006
Posts: 25
Joined: Thu Mar 28, 2013 3:19 pm

Re: [MOD] Old Dogs,New Tricks v2.1

Postby fireclaw2006 » Sun May 05, 2013 2:20 pm

The link is broken for me to.