[SHIP] The Viper

Distribute and discuss mods that are functional. Moderator - Grognak
firedude1218
Posts: 5
Joined: Fri Apr 05, 2013 10:51 pm

Re: [SHIP] The Viper

Postby firedude1218 » Tue Jul 09, 2013 12:06 am

OK, but where are the backups, and thanks for your help.
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kartoFlane
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Re: [SHIP] The Viper

Postby kartoFlane » Tue Jul 09, 2013 12:43 am

Huh, apparently the /backups/ folder was introduced in GMM 1.7... IIRC in 1.6 the backups should be somewhere in FTL's directory, possibly in /resources/, with .bak extension (.dat are the ones the game uses, not backups)

That said, I'd recommend upgrading GMM to 1.7 anyway
Superluminal2 - a ship editor for FTL
firedude1218
Posts: 5
Joined: Fri Apr 05, 2013 10:51 pm

Re: [SHIP] The Viper

Postby firedude1218 » Tue Jul 09, 2013 3:24 am

kartoFlane wrote:Huh, apparently the /backups/ folder was introduced in GMM 1.7... IIRC in 1.6 the backups should be somewhere in FTL's directory, possibly in /resources/, with .bak extension (.dat are the ones the game uses, not backups)

That said, I'd recommend upgrading GMM to 1.7 anyway


I would, but I cant get my security program to let me onto the DL site, and again, thank you SO much for the help. I also like Superluminal, a very nice program.
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5thHorseman
Posts: 1616
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Location: On the bridge of The Potential
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Re: [SHIP] The Viper

Postby 5thHorseman » Mon Jul 29, 2013 9:50 pm

I just played this ship in my Lets Play series, and had a blast.

Here's the complete playlist
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: [SHIP] The Viper

Postby ScubaSteve3465 » Mon Apr 21, 2014 5:52 pm

Any chance for an AE update? I know this ship is a bit old but maybe a community member could make an unofficial update or something?
Frawstcrabs
Posts: 21
Joined: Thu May 15, 2014 11:30 pm

Re: [SHIP] The Viper

Postby Frawstcrabs » Wed May 21, 2014 2:54 pm

ScubaSteve3465 wrote:Any chance for an AE update? I know this ship is a bit old but maybe a community member could make an unofficial update or something?


CAPTAIN FRAWSTCRABS TO THE RESCUEEEEEEEEEEEEEEEEE

(gimme a day or 2 and ill upload it :3)
Just call me Frawst.
I like XML coding.
I can't art or music for shit.
Go me.
sovietbear
Posts: 27
Joined: Sat May 10, 2014 3:01 pm
Location: Soviet Union

Re: [SHIP] The Viper

Postby sovietbear » Wed May 21, 2014 6:00 pm

Thanks Frawstcrabs!
Would be cool if you added some extra rooms for AE systems, instead of just removing them from the shops.
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Frawstcrabs
Posts: 21
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Re: [SHIP] The Viper

Postby Frawstcrabs » Sat May 24, 2014 4:57 pm

I really dont understand what makes it crash.

Ive remade the room code, went through all the code in blueprints.xml.append, but it still crashes on start.

I have a feeling its caused by the fact that the gibs is just a transparent image, ill test that.

also, i added a couple rooms for the new systems.

EDIT: speaking of a lack of gibs, if someone wants to help out, the ship is just a recolour of another slug ship named jelly_croissant in the files. Could someone just recolour those gibs to match the ship colours?

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Just call me Frawst.
I like XML coding.
I can't art or music for shit.
Go me.
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RAD-82
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Location: Not where a person needs to be...

Re: [SHIP] The Viper

Postby RAD-82 » Wed May 28, 2014 6:58 pm

The old one seems to run just fine, but I updated this anyways, since Frawstcrabs hasn't posted anything yet.

Download from MediaFire

Download alternate hull and venom cannon graphics by R4V3-0N - Hull preview

I didn't add any rooms or make gibs. The ship had two empty rooms, so I filled them with hacking and mind control. You still can't get cloak or a backup battery. I added a small stun chance to the Venom Cannon. I didn't update the doors or sensor graphics, but I did assign positions for them. I fixed the console glows, and added clone bay support.

Video:
BrenTenkage: Full run
Biohazard063: Part 1 - Part 2 - Part 3
BrenTenkage again: Full run
Last edited by RAD-82 on Tue Aug 08, 2017 9:00 pm, edited 3 times in total.
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Junkyard has FTL mods, mostly ships and a few other things.
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BrenTenkage
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Location: On my Chair LPing mods

Re: [SHIP] The Viper

Postby BrenTenkage » Thu May 29, 2014 6:25 am

RAD-82 wrote:The old one seems to run just fine, but I updated this anyways, since Frawstcrabs hasn't posted anything yet.

Download from MediaFire

I didn't add any rooms or make gibs. The ship had two empty rooms, so I filled them with hacking and mind control. You still can't get cloak or a backup battery. I added a small stun chance to the Venom Cannon. I didn't update the doors or sensor graphics, but I did assign positions for them. I fixed the console glows, and added clone bay support.


So wait I can play with the viper now?
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269

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