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Re: [SHIP] The Viper

Posted: Sat Mar 02, 2013 6:18 am
by Vhati
Invalid XML

Viper.ftl
data/blueprints.xml.append
  • <short...>...</title>
  • <?xml ...?> should only appear at the first line, or not at all.

Re: [SHIP] The Viper

Posted: Sat Mar 02, 2013 9:16 am
by DryEagle
well spotted, though as far as I can tell the typo with the short tag doesn't actually matter since it still entirely works

Re: [SHIP] The Viper

Posted: Wed Apr 03, 2013 3:42 am
by Sovereighn2280
How EXACTLY do you change the name of the ship that is overriden.

Re: [SHIP] The Viper

Posted: Wed Apr 03, 2013 8:58 am
by kartoFlane
Hm? In the hangar you should be able to change the name of the ship before you set out on the journey.
If you mean mods, then you have to change the values between <class></class> and <name></name> tags in blueprints.xml. If you wish to use a custom blueprint (other than all the default ones, like SHIP_PLAYER_HARD), then that's not possible to do with player ships (you have to override an existing ship).

(and by the way, for questions that are unrelated to the current thread, you should create a new topic)

Re: [SHIP] The Viper

Posted: Sun Jul 07, 2013 4:55 pm
by firedude1218
I have installed this mod, which is a great one, but I am unable to stop it from loading. I have reinstalled GMM, and validated FTL's file cache, but no matter when I load a mod into the game, the Viper shows up. Does anyone know how to stop this?

Re: [SHIP] The Viper

Posted: Sun Jul 07, 2013 8:09 pm
by kartoFlane

Re: [SHIP] The Viper

Posted: Sun Jul 07, 2013 10:02 pm
by DinosaurSpyKraig
What ship does this replace? the Kestral?

Re: [SHIP] The Viper

Posted: Mon Jul 08, 2013 12:06 am
by DryEagle
DinosaurSpyKraig wrote:What ship does this replace? the Kestral?

If you'd read the initial description, then you would know, that yes, it replaces the kestrel ;)

Re: [SHIP] The Viper

Posted: Mon Jul 08, 2013 9:19 pm
by firedude1218
kartoFlane wrote:http://www.ftlgame.com/forum/viewtopic.php?f=12&t=3542&start=680#p48200


Thanks, but I am using version 1.6, so what do I do now?

Re: [SHIP] The Viper

Posted: Mon Jul 08, 2013 11:22 pm
by kartoFlane
The core of the problem is still exactly the same. Delete GMM's backups, reinstall FTL/verify integrity via Steam, launch GMM again.