[MOD] Incursor Cruiser (v0.9c)
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Re: [MOD] Incursor Cruiser (v0.9c)
The ship is a bit too far up the screen, isn't it? Otherwise, fantastic
- Kieve
- Posts: 952
- Joined: Tue Sep 18, 2012 2:21 pm
Re: [MOD] Incursor Cruiser (v0.9c)
DCChuckles wrote:The ship is a bit too far up the screen, isn't it? Otherwise, fantastic
Yeah, small alignment issue I forgot to fix in this release. Will be corrected soon.
-Thanks to DCC's help, the Incursor ships will actually have their own set of custom interiors. It's a relatively minor detail, but as I've been wanting to set these ships apart from stock FTL, this is a huge step in the right direction. Very much appreciated!
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Re: [MOD] Incursor Cruiser (v0.9c)
There's a naked ampersand in blueprints.xml.
It should be & to be valid xml.
<tooltip>Projectile weapon; Deals 2 damage; Minor chance of breaching & fires</tooltip>
It should be & to be valid xml.
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- Joined: Wed Feb 27, 2013 12:47 am
Re: [MOD] Incursor Cruiser (v0.9c)
I love the way the cruiser looks but I think the weapons could be a little less missle based cause I ran out of missles sector 1 other then that great ship!
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Re: [MOD] Incursor Cruiser (v0.9c)
Hey Kieve, if you change the X_OFFSET to 1, Y_OFFSET to 0 and VERTICAL to 21 in the krs_inc_cruiser.txt file, the ship lines up much more nicely on-screen.
Just thought I'd mention that because the random positioning of the ship was one of the only things that got on my nerves with this otherwise fantastic mod.
Just thought I'd mention that because the random positioning of the ship was one of the only things that got on my nerves with this otherwise fantastic mod.
Various Valorous Videos, should you be interested...
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- Joined: Sat Apr 06, 2013 12:59 pm
Re: [MOD] Incursor Cruiser (v0.9c)
I love the texture of the ship and the colours you picked ! Still it would to be extremely awesome if there would to be a bigger version of the ship, Like a battle ship instead of a little cruiser.Still a realy awesome mod Keep up the good work <3
- Kieve
- Posts: 952
- Joined: Tue Sep 18, 2012 2:21 pm
Re: [MOD] Incursor Cruiser (v0.9c)
VanguardOfValor wrote:Hey Kieve, if you change the X_OFFSET to 1, Y_OFFSET to 0 and VERTICAL to 21 in the krs_inc_cruiser.txt file, the ship lines up much more nicely on-screen.
Just thought I'd mention that because the random positioning of the ship was one of the only things that got on my nerves with this otherwise fantastic mod.
Thanks! I think I fixed this in my current WIP version but things do have a way of slipping past me. I know for a fact the shield ellipse (impact-wise) is also a bit off.
Really need to get back to this mod...
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Re: [MOD] Incursor Cruiser (v0.9c)
kieve lives! welcome back man
- Kieve
- Posts: 952
- Joined: Tue Sep 18, 2012 2:21 pm
Re: [MOD] Incursor Cruiser (v0.9c)
DryEagle wrote:kieve lives! welcome back man
Thank you Never died, just had other things on my plate. Still don't have much time to dedicate to Incursion right now, but hopefully in a couple weeks I can pick up some of where I left off.
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Re: [MOD] Incursor Cruiser (v0.9c)
PLEASE ADD SOME KIND OF LASER THAT DOES NOT NEED A MISSLE