[MOD]Star Wars V1.3.1.02
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Re: Star Wars V1.2.1 Updated Ships
Wheres the link to the download????
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- Joined: Thu Sep 20, 2012 3:17 pm
Re: Star Wars V1.2.1 Updated Ships
In the 1st post of the topic, near the bottom. You should use Slipstream Mod Manager to install the mod though, not Grognak's.
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Re: Star Wars V1.2.1 Updated Ships
The mod currently works with the infinite space mod- though I'm not sure if enemy ships appear.
Can anyone confirm this?
Can anyone confirm this?
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- Joined: Sat Jan 04, 2014 1:26 am
Re: Star Wars V1.2.1 Updated Ships
So I came across an interesting and VERY frustrating bug... LITERALLY
Doing a run through on the Eclipse star destroyer, and (at lest in the version I have downloaded today) there are two rooms with no doors leading to them towards the rear. Didn't think this was a problem, until I came across some bugs that teleported onto my ship, and one of course teleports into the room without doors. Now, I can still jump and all that, but now I constantly have a intruders detected warning, and I can't modify the ship due to this. So I can't equip/unequip or level anything!
Currently gonna try to kill him by totally shutting down oxygen supply and having all my crew in the medbay. Will update on if this works.
Ok so that worked, but still annoying. Would love some doors for that room next update!
Doing a run through on the Eclipse star destroyer, and (at lest in the version I have downloaded today) there are two rooms with no doors leading to them towards the rear. Didn't think this was a problem, until I came across some bugs that teleported onto my ship, and one of course teleports into the room without doors. Now, I can still jump and all that, but now I constantly have a intruders detected warning, and I can't modify the ship due to this. So I can't equip/unequip or level anything!
Currently gonna try to kill him by totally shutting down oxygen supply and having all my crew in the medbay. Will update on if this works.
Ok so that worked, but still annoying. Would love some doors for that room next update!
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- Joined: Mon Jul 08, 2013 11:24 pm
Re: Star Wars V1.2.1 Updated Ships
Giving another sneak peak at what's coming up!
A few new ships which would act as carriers, with 2 weapon slots and 4 fighter slots These will replace the Kestrel A&B. The Zann consotrium ships will be moved to replace the crystal ships.
Venator Cruiser

Can't decide for the second carrier. Any suggestions?
Either the Lucrehulk

Or the Providence

Also, a few new enemy ships thrown into the mix


That's all for now. I'm currently working on fixing the positions of new enemy ships, adding new ones, adding new events, balancing, and more.
These are not the final images, these are just the bases before being retextured.
A few new ships which would act as carriers, with 2 weapon slots and 4 fighter slots These will replace the Kestrel A&B. The Zann consotrium ships will be moved to replace the crystal ships.
Venator Cruiser

Can't decide for the second carrier. Any suggestions?
Either the Lucrehulk

Or the Providence

Also, a few new enemy ships thrown into the mix


That's all for now. I'm currently working on fixing the positions of new enemy ships, adding new ones, adding new events, balancing, and more.
These are not the final images, these are just the bases before being retextured.
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- Joined: Thu Sep 20, 2012 3:17 pm
Re: Star Wars V1.2.1 Updated Ships
Go with the hulk. I like the shape. 

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Re: Star Wars V1.2.1 Updated Ships
UltraMantis wrote:Go with the hulk. I like the shape.
The Lucrehulk is a lot closer to being a dedicated carrier than the Venator or the Providence, if I'm not mistaken.
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Re: Star Wars V1.2.1 Updated Ships
Venator is a heavy carrier, prov is more battlecarrier.
MY MOD HUB: viewtopic.php?f=11&t=17089
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- Joined: Mon Jul 08, 2013 11:24 pm
Re: Star Wars V1.2.1 Updated Ships
Ok, it's been a while since the last update, A lot has been going on recently, so I've had little time to mod. But, I've still made some progress. I've created a new loot system, where acclamators and Nebulon-Bs have a chance of carrying cargo bays full of supplies and dangers. These won't look much different from other ships. Thats pretty much all I can say at the moment, other than enemy ships being a bit derpy with their positions


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Re: Star Wars V1.2.1 Updated Ships
Ok, I can release a pre-release of the new enemy ships and events if you guys want.