FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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ahmedoo
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby ahmedoo » Sun Aug 10, 2014 12:52 pm

I've encountered strange situation while being in quarantine sector. I had the simpliest defensive drone which got with my drone system. When an enemy launched his hacking drone and then i launched my def drone, mine was going crazy and was turning around without any possibility to aim to that hacking drone, nor to incoming missiles. I was trying to restart him but unsuccessfully. I don't know if ot is a CE connected bug, and i didn't checked this in other sectors.
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Sleeper Service
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby Sleeper Service » Sun Aug 10, 2014 1:25 pm

That is the effect of the Defense Scrambler augment. Some CE enemies have this augment and it will prevent your drones from working in the manner you described.
rannl
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby rannl » Sun Aug 10, 2014 4:25 pm

Sleeper Service wrote:That is the effect of the Defense Scrambler augment. Some CE enemies have this augment and it will prevent your drones from working in the manner you described.


Well, that explains why my defensive drones were acting weird on occasion, these last few runs....
Any chance to limit the chance of enemies having this aug ? And maybe also some visual indication prior to actually activating the drone ?
Late game enemies with multiple missile launchers and a defense scrambler will cripple the strongest of ships.....
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ahmedoo
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby ahmedoo » Sun Aug 10, 2014 6:49 pm

rannl wrote:
Sleeper Service wrote:That is the effect of the Defense Scrambler augment. Some CE enemies have this augment and it will prevent your drones from working in the manner you described.


Well, that explains why my defensive drones were acting weird on occasion, these last few runs....
Any chance to limit the chance of enemies having this aug ? And maybe also some visual indication prior to actually activating the drone ?
Late game enemies with multiple missile launchers and a defense scrambler will cripple the strongest of ships.....


Especially, when you meet those enemies in two beacons in a row :?

Is there any possibility to change the frequency of this minelauncher with this invisible mines? Becuse in my very few last runs if an enemy got some minelauncher in 95% if not 100% (I'm not perfectly sure), he got just this one.
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stylesrj
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby stylesrj » Sun Aug 10, 2014 7:23 pm

While we're on the subject of "unfair" enemy ship arsenals, can I complain about those invisible missiles being used in Sectors 1-2? Or reconstructive teleports on Mantis vessels in early sectors. :D

Also, sometimes when I launch an ASB, it turns out the enemy had a hacking module and turns my weapon against me. The problem is that the enemy ship has no ability to hack. Does the defence scrambler augment also affect the ASB augment? Or is it just a random thing so you're kept on your toes?
If the ASB gets reprogrammed to fight against you, it should be your own fault for not taking a second to look at the enemy's systems and realising "Oh they've got a hacking module. It'd be a stupid idea to launch an ASB drone." Because I can't see what augments they have until the battle starts and my defensive drones go haywire.

By the way, I encountered a Pirate Stealth ship. Do they show up in all pirate sectors? Because those things are pretty cool, even if they lack shields. Although I didn't take advantage of that as I was boarding it.
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Sleeper Service
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby Sleeper Service » Sun Aug 10, 2014 7:48 pm

stylesrj wrote:While we're on the subject of "unfair" enemy ship arsenals, can I complain about those invisible missiles being used in Sectors 1-2? Or reconstructive teleports on Mantis vessels in early sectors. :D

Well you already put that "unfair" in parenthesis yourself. :D IMO stealth missiles and mines really just matter if you use drones as your means to defend against missiles. They don't out-damage conventionally missiles and such and there are plenty of other countermeasures at you disposal (Heavy Defense Drones, Other level II defense drones, weapon hacking, disarming your opponents with counter missiles/bombs, engines...) Although Baal mines still seem to lack an enemy version... that will be taken care of.

The ASB fail chance is a random thing right now. The possibility of having the ASB turned against you entirely might be obsolete since it gained the power requirement. I'll consider changing that.

stylesrj wrote:By the way, I encountered a Pirate Stealth ship. Do they show up in all pirate sectors? Because those things are pretty cool, even if they lack shields. Although I didn't take advantage of that as I was boarding it.

They are unique to pirate homeworlds. There are some other pirate cruiser layouts as well that might appear later.
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stylesrj
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby stylesrj » Sun Aug 10, 2014 8:02 pm

The ASB fail chance is a random thing right now. The possibility of having the ASB turned against you entirely might be obsolete since it gained the power requirement. I'll consider changing that.


Is there a way to make the Hacking module on enemy ships make the ASB turn against you? It caught me by surprise when I did the Flagship battle in Phase 1 and I then from that point onwards I was like "Yeah maybe I shouldn't try using the ASB on the final boss."

If it's random, that changes a whole lot. I don't think it should be gotten rid of though.
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Sleeper Service
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby Sleeper Service » Sun Aug 10, 2014 8:17 pm

stylesrj wrote:Is there a way to make the Hacking module on enemy ships make the ASB turn against you?

Nope not really.


Also something I forgot about:

CE Non-EL Enemy Loadouts Addon 1.241
- Now also reverts auto constructor weapon and drone lists
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Estel
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby Estel » Sun Aug 10, 2014 8:54 pm

Thanks for your latest update, Sleepy! The changelog looks awesome, looking forward to check it (yes, new posts notification failed me again, and I discovered than new version got released just now :roll: ).

Out of curiosity - why you have removed the friendly ABS icon? I re-introduced it out of curiosity, and only side effect I encountered, is that friendly ABS icon shows up at first stage of hyperspace jump (then goes away). It is just a minor thing, for sure less important than not having this icon, when you fight and have ABS on your side. Also, it can be roughly explained in-lore - while traveling at FTL speed, you're sure to pass through few areas with friendly ABS. your computer might just pick the signals ;)

Cheers,
/Estel
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Sleeper Service
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Re: FTL Captain's Edition 1.24/Inf 1.24/EL 1.24

Postby Sleeper Service » Sun Aug 10, 2014 9:17 pm

Spawning the ASB is the only way to remove a background planet, thats how I got the rudimentary hyperspace visuals to work. I simply did not want to pack that explanatory lore there to focus on the hyperspace description itself. IMO friendly ASB events usually telegraph pretty clearly what is going on, so I got rid of the warning entirely.