FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
RedNXT
Posts: 4
Joined: Thu Apr 17, 2014 4:10 am

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby RedNXT » Thu Apr 17, 2014 4:18 pm

RedNXT wrote:https://www.dropbox.com/s/4e4g7ltk3d22lxi/hack%20bug.png
https://www.dropbox.com/s/ftiz1dim9fsql53/hack%20bug%202.png
Lately I have been having trouble with my Hacking System.
It worked fine at level 1 but ever since I upgraded it to level 2 it has not worked. At first the hacking drone sent itself out without using a drone part but then would not do anything; it would attach to the ship in a random spot but even when the system was powered the system could not be hacked and the doors were not blocked.
After jumping around to some new sectors the hacking drone no longer auto-sends itself. However, now it will not work. As you can see in the pictures it does not allow me to deploy my hacking drone and the button stays greyed out for all battles.
My Mod Order is:
Better Planets and Backgrounds_v1.3.1
FTL Captains Edition 1.201
Ce BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.2
CE Infinite Addon 1.201
CE Endless Loot Addon 0.9 (beta)

Everything else about Captain's Edition works great. Also, if I start a new ship with a hacking system (Engi Type C) its hacking system DOES work. It might be something wrong with my ship/save but I wanted to know if there was some way to fix it because I would like to not have to start over ;)


I just wanted to know if anyone has figured out a way to fix this. If not, that is ok. I will rely on my drone control system to use my surplus of drone parts, but I will miss my hacking drone :)
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby rannl » Thu Apr 17, 2014 4:19 pm

Russian Rockman wrote:Also, I am sad to see people complain about typos all the time. :( I mean, there is a LOT of new stuff here, of course there will be some typos.


Hey RR, I'm guessing English is a language you are fluent in. Wanna take a few days with me and do an overkill spelling check on all the typos ?
Hadza
Posts: 6
Joined: Sun Mar 30, 2014 6:33 pm

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby Hadza » Thu Apr 17, 2014 4:24 pm

Russian Rockman wrote:-snip-


Hadza wrote:Wow, I've managed to get THIS happen O_O:
Image

This is the error we were talking about :P
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby Russian Rockman » Thu Apr 17, 2014 4:40 pm

Hadza wrote:
Russian Rockman wrote:-snip-


Hadza wrote:Wow, I've managed to get THIS happen O_O:

This is the error we were talking about :P


Ahh I see now. It says contested Deep Space. I was only paying attention to the fact the you are in a straight line with the boss. :P

So the game is up winnable like that? Or it crashes. Gotcha.
BlueTemplar
Posts: 42
Joined: Tue Apr 15, 2014 11:48 pm

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby BlueTemplar » Thu Apr 17, 2014 5:13 pm

Russian Rockman wrote:Probably the biggest issue I've noticed, watching let's plays, is that a lot of people seem confused about how things work though. And I noticed NOBODY ever reads those new tips you've added. :(

Well, if there's one thing that I noticed watching Let's Plays, is that these people usually don't know how to play the games. Which is not surprising when you think of it, since they are spending most of their time making the videos, a new game each time, while you need several dozen hours to get proficient at any kind of game.

And example is probably the FTL - Steam Train video, which is a weird mixture of painful (for people that know the game) and entertaining, such fools, no, idiots, they make of themselves. (Though I'm kind of suspecting it's on purpose.)

Of course there's always exceptions to the rule, and I can think of two of them :
- Nerd³ which despite seeming have made a LOT of videos about FTL, in the video Nerd³ Challenges! No Crew - FTL sends his only crew member from the cockpit manning shields, losing almost all of his evasion that way while gaining only a tiny shield recharge rate. (Though it might have been a bad decision due to stress because the other custom rule he used in that playtrough is to play without using pause.)
-In his video, FTL : Bob Lennon dans l'espace, which I highly recommend watching (as long as you understand French, not only he explains the game quite well, he's also quite the showman, no wonder he's popular... (as an aside, I actually met him at the 2012 Montpellier in Game where he was commenting speedruns)), you can clearly see he knows his way around the game.

(Or maybe I'm full of shit, since I myself only played FTL for 99 hours now, which is not that much for a deep game like that, and only beat Normal with Federation Type A, which I hear is a bit overpowered. ;) )

And I'm often on the SotS2 official IRC chat (integrated in the game, even on singleplayer, a brilliant idea, especially for a game with a such steep learning curve), and you wouldn't BELIEVE the number of questions that are asked that would be answered, not even by Reading The (Fucking) Manual, but even just by Reading The (Fucking) Contextual Tutorial Screens.

lolight2 wrote:Hello, im new to the forums. I created an account to ask a simple question to sleeper, Can i still unlock the normal ships with the Captains edition installed? And if soo, is there a way i can disable the custom random sector names you implemented soo i can search for the appropriate sectors which have ship unlocks?
Please try o reply quickly if you can :P

Yes, I'd like to know that too. What about the Infinite Addon, how likely are you to get the ship quests in the "Deep Space" sectors? I still have to unlock Mantis, Slug, Rock and Crystal...
Lunaraia
Posts: 17
Joined: Wed Apr 16, 2014 9:00 pm

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby Lunaraia » Thu Apr 17, 2014 5:24 pm

OK, so considering the multitude of options in the captain mod I still find the piracy option lacking, we do have the Requisition License, however depending on what ship your flying that license is pretty much worthless, specially on the Lanius vessels, which specialize in asphyxiating the crew of enemy ships, either by boarding and using their ability to skill them that way, or by breaching their hull in so many locations it ain't even funny, all while retaining the integrity of the ship itself.

Why is this, simple, if the entire enemy crew dies, then even if you picked the blue requisition option your crew still get ticked off at you, meaning the potential loss of a crew member (where da heck do they leave too anyho it's not like they got anywhere they CAN go in the middle of space)

I am rambling....

My point is, could we get a possible item that allows at least the ships whose main layouts focus on killing crew rather then ships the ability to actually use the license without getting in a heap of trouble for it?
Last edited by Lunaraia on Thu Apr 17, 2014 5:26 pm, edited 1 time in total.
Lunaraia
Posts: 17
Joined: Wed Apr 16, 2014 9:00 pm

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby Lunaraia » Thu Apr 17, 2014 5:32 pm

BlueTemplar wrote:
Russian Rockman wrote:
lolight2 wrote:Hello, im new to the forums. I created an account to ask a simple question to sleeper, Can i still unlock the normal ships with the Captains edition installed? And if soo, is there a way i can disable the custom random sector names you implemented soo i can search for the appropriate sectors which have ship unlocks?
Please try o reply quickly if you can :P

Yes, I'd like to know that too. What about the Infinite Addon, how likely are you to get the ship quests in the "Deep Space" sectors? I still have to unlock Mantis, Slug, Rock and Crystal...


to be blunt bout it, any and all events can happen in Deep Space, even the Crystal Stasis Pod, however you have to reach the disignated systems to finish the quests if they have criteria for finishing, like the stasis pod quest specifically state you need to be in a rock controlled sector, end of story, most of the others should work though.

That being said, there are still another way to unlock the ships, once you finish the game with any layout of Engi Ship you will unlock the ship to it's immediate right, the Fed Cruiser, finish the Fed Cruiser and you will unlock the the Rock Ship and the Lanius Ship, as Lanius are unlocked once you have unlocked a total of 4 ships and so goes the dance along, to unlock the Crystal cruiser you have to unlock ALL other ships or finish the mission.
Was made this way in Advanced Edition.
Last edited by Lunaraia on Thu Apr 17, 2014 5:39 pm, edited 2 times in total.
InventorRaccoon
Posts: 23
Joined: Thu Apr 17, 2014 5:25 pm

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby InventorRaccoon » Thu Apr 17, 2014 5:33 pm

I've got a small problem with the Infinite version of the randomized gear and enemy addon thingy. CE and CE Infinite patch fine but the random thing freezes patching.

The last line on the other window of Slipstream says

at net.vhati.modmanager.core.ModPatchThread.run<ModPatchThread.java:88>

The game works fine without the randomized items.
Lunaraia
Posts: 17
Joined: Wed Apr 16, 2014 9:00 pm

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby Lunaraia » Thu Apr 17, 2014 5:36 pm

InventorRaccoon wrote:I've got a small problem with the Infinite version of the randomized gear and enemy addon thingy. CE and CE Infinite patch fine but the random thing freezes patching.

The last line on the other window of Slipstream says

at net.vhati.modmanager.core.ModPatchThread.run<ModPatchThread.java:88>

The game works fine without the randomized items.


Load order is everything even when installing the stuff, if you install something that has an dependency before the dependency itself then slipstream tries to divide by 0 and goes nuts as a result.
lolight2
Posts: 5
Joined: Thu Apr 17, 2014 1:47 pm

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Postby lolight2 » Thu Apr 17, 2014 5:52 pm

Lunaraia wrote:to be blunt bout it, any and all events can happen in Deep Space, even the Crystal Stasis Pod, however you have to reach the disignated systems to finish the quests if they have criteria for finishing, like the stasis pod quest specifically state you need to be in a rock controlled sector, end of story, most of the others should work though.

That being said, there are still another way to unlock the ships, once you finish the game with any layout of Engi Ship you will unlock the ship to it's immediate right, the Fed Cruiser, finish the Fed Cruiser and you will unlock the the Rock Ship and the Lanius Ship, as Lanius are unlocked once you have unlocked a total of 4 ships and so goes the dance along, to unlock the Crystal cruiser you have to unlock ALL other ships or finish the mission.
Was made this way in Advanced Edition.


Problem is, i can't quite beat the game yet, soo i was looking foward to a new (and probably suitable) ship for me to have the upper hand while fighting the final boss, that is why i was asking if you could still unlock them and if you can disable the random sector names just soo you know what exactly to look for when you are trying to unlock a ship.