Sleeper Service wrote:Sounds all pretty reasonable, I'll look into that.
Yeah, the Fed cruisers both have a pretty hard starts in CE. I find early defensive upgrades almost mandatory for these ships. If you can get a drone system and second shield layer by sector two then things should start to go more smoothly- I often try to throw in a early artillery upgrade as well, to play out their main advantage consistently. Like in vanilla, the Fed cruisers can become pretty powerful in late game, so once you reach your third or fourth artillery bar, things usually start to go down the drain for the enemies. I find it unnecessary to make a deliberate transition to boarding with this ship, unless the run offers it easily. I'd say the ships play most effective as what they are designed to be: Artillery Cruisers.
I would disagree that the Nisos has a hard start, because of its capacity to deal damage very quickly. Situations that the Osprey performs very badly in, such as Rebel Transport Ships fleeing or enemy missile weapons are easily dealt with by Nisos' 5 second missile launcher (+ manned bonus of course) to enemy weapons or cockpit respectively. The Nisos is a much stronger ship because it takes so long before the Osprey can do anything, leading to unavoidable hull damage and ships running away. It may not be optimal, but the Nisos can even save scrap straight away to buy a drone system/weapons, because your weapons are so reliable, whereas the Osprey will get wrecked without urgent upgrades. Frankly, the new Nisos is 1 or even 2 tiers above the Osprey.
I also think going for 2 shields with the osprey quickly can be a mistake because of the % chance of catastrophe vs enemy missiles. Whereas a Nisos doesn't have to be afraid with it's quick damage, the Osprey has a non trivial chance of getting badly damaged vs enemies with missiles, hence why I think going immediately for 4 engines may be the best way to make this ship viable. It does have a lot of potential, but very careful early play is needed.
My thanks again as well for all for the interesting balance work as well as the huge amount of new content. Coming up with new strategies for the changed ships has been a lot of fun. Really a superb mod.