[Tool] Superluminal for Hyperspace (BETA)

Distribute and discuss mods that are functional. Moderator - Grognak
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AdmiralBilly
Posts: 19
Joined: Tue Aug 18, 2020 10:39 pm

Re: [Tool] Superluminal for Hyperspace (BETA)

Postby AdmiralBilly » Mon Dec 21, 2020 4:38 am

Z_Ace wrote:This tool is great!
One small thing I noticed is that it writes custom species data in lowercase in the blueprints.xml.append file. I had to go back and manually add in capitalization, because without it the game didn't recognize the species.


Huh, that's weird, at least with multiverse and vanilla all of the species are in lowercase so I assumed *all* species are in lowercase, but you can add your own that don't abide by that rule eh? I'll go look into it!
TeamEXAngus
Posts: 48
Joined: Thu May 17, 2018 5:38 am

Re: [Tool] Superluminal for Hyperspace (BETA)

Postby TeamEXAngus » Mon Feb 15, 2021 10:40 am

I get a

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Microsoft JScript Compilation error
whenever I try to run

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swt.js
. How can I fix this?

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Script: swt.js
Line: 12
Char: 18
Error: Expected identifier
Code: 800A03F2
Source: Microsoft JScript compilation error