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Re: [Ships][AE] The Skimmers [v002]

Posted: Mon Jun 20, 2016 10:54 am
by Gencool
Oh man that was brilliant!

To be fair, I think you guys convinced me that the skulker needs a buff against intruders. Maybe two levels of clone, and/or another crew member.
Ive made it to the boss with the Skimmer on my first test run, and if I can do that, I figured most people should be able to!

You actually still had full weapon power at the end of the skudler fight, y'know? Still, was a very nasty first jump...

Re: [Ships][AE] The Skimmers [v002]

Posted: Mon Jun 20, 2016 10:55 am
by Biohazard063
Just finished a run with the Skulker. Got to say you've done it again. Great ships.

Should be going up on Friday.

As far as feedback goes, I'd say a 5th shield bar might be in order for the Skulker. The buffer would be a nice thing to have.
I didn't even know you could limit systems on a ship by ship basis...
Which becomes clear when I talk about how it's not too bad as it affects the other two ships as well. :lol:

Re: [Ships][AE] The Skimmers [v002]

Posted: Mon Jun 20, 2016 11:15 am
by stylesrj
You actually still had full weapon power at the end of the skudler fight, y'know? Still, was a very nasty first jump...


I was very much in a rage at that point. I knew I should have had Katatonik do these ships. Everyone wants to hear that Mantis suffer, right?

Re: [Ships][AE] The Skimmers [v003]

Posted: Mon Jun 20, 2016 12:37 pm
by Gencool
Good call, Bio - the 5th bar has been added in the latest update, along with a 5-second stun on the capacitor, and an extra, Zoltan, crewmember.

I look forward to the vid!

Styles - no worries, I totally get it. Just figured I'd rub salt in the wound ^^

Type C is pretty much this pack's Potential, though. The wrong events early on will screw you over so bad.

Re: [Ships][AE] The Skimmers [v003]

Posted: Mon Jul 04, 2016 5:03 pm
by HDGAMEPLAY
Really cool mod!

The only thing is that I don't know why but everytime I receive a drone from an event or a surrender the game crashes

Re: [Ships][AE] The Skimmers [v003]

Posted: Mon Jul 04, 2016 6:31 pm
by Gencool
That.
That is odd.

Maybe because the ship can't have a dronebay?

Shouldn't be too hard to fix, i'l take a look this weekend.
Thanks for bringing it to my attention, and I'm glad you enjoyed it!

Re: [Ships][AE] The Skimmers [v003]

Posted: Mon Jul 04, 2016 7:07 pm
by stylesrj
I think it's an issue with Boarding Drones being given out while not having any capacity for a Drone Bay. It's weird how the game works sometimes.

By the way, can a drone be given negative power for the same effects as the Capacitator? Because that might also make for an interesting mechanic. You send out a Support Drone to power up your Attack Drones...

Re: [Ships][AE] The Skimmers [v003]

Posted: Mon Jul 04, 2016 7:25 pm
by Gencool
That's something I've definitely tested, and if I didn't release it it probably didn't work, but the capacitor capacitor didn't work the first time I tested it (right after AE released) so maybe it's been fixed somehow.

If it *does* work, it would probably work better than the actual capacitor, since 0 power drones work completely regardless of the state of the dronebay. I've used that one a couple of ships now.
However, if it does work it also means you'll be spending at least 1 drone part per jump, if not 2, since they'll constantly be activating. Best keep it to combat/ship-board drones.

Re: [Ships][AE] The Skimmers [v003]

Posted: Mon Jul 04, 2016 7:35 pm
by stylesrj
Maybe the Capacitator Drones could be something expensive you find in stores, as a sort of power boost. If it does work.

Re: [Ships][AE] The Skimmers [v003]

Posted: Tue Jul 05, 2016 10:14 am
by HDGAMEPLAY
Gencool wrote:That.
That is odd.

Maybe because the ship can't have a dronebay?

Shouldn't be too hard to fix, i'l take a look this weekend.

Hope you manage to fix it
Other than that I haven't found problems, so good work! :D