Well I did an experimental run on Easy with the Regen.
Sector 1, I sold the Drones and replaced the ion guns with a Flak I. Bought shields
Sector 2, bought a Defense Drone and another Flak I. Mini Beam is gone. Shields level 2.
Breezed through all the sectors, found a BL III, BL II, Pre-igniter and two reloaders. Got a teleporter, cloak and made mince-meat of the Flagship.
Phase 3 was a bit of problem as my 4-zoltan crew kept shooting each other and my 4-lanius crew were doing the same thing.
Oh and I found the Defense Drone III in a store. Intentional? Because it helped with the Flagship fight alot.
Might make a video in Captain's Edition and see if RNGesus favours me

Alrighty, finally finished this update after working on it all day and night. I redid the hull, gibs, and mounting for the Omni to be consistent in style with the Regen. She also has new weapons to make battles less of a chore, though feel free to state whether or not its too much. Wanted to try a Scatter Defense Drone in place of the Defense 3, but I couldn't get it work properly and I don't know how to change its code so that it would target any projectile instead of just missiles, mines, or asteroids. As such, it still has the Effector/Defense 3 combo and will likely keep it.
I think you need to add a
In the blueprint.
See if this works:
Code: Select all
<droneBlueprint name="DE_DRONE_DEFENSE_SCATTER">
<type>DEFENSE</type>
<tip>tip_defense</tip>
<target>LASERS</target>
<level>1</level>
<title>Burst Scatter Defense Drone</title>
<short>Sc. Defense</short>
<desc>Quick firing drone that shoots down incoming missiles, mines, and asteroids with medium-velocity scatter salvos. Reloads in 0.3 second.</desc>
<power>4</power>
<cooldown>300</cooldown>
<dodge>1</dodge>
<speed>10</speed>
<cost>100</cost>
<bp>2</bp>
<droneImage>de_drone_defense_scatter</droneImage>
<weaponBlueprint>DE_DRONE_LASER_SCATTER_DEFENSE</weaponBlueprint>
<rarity>2</rarity>
</droneBlueprint>