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Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Posted: Sun Jan 27, 2013 1:47 am
by DryEagle
The game does not fully support any room dimensions except 2x1, 1x2 and 2x2 - if the room is not of that size, and empty of air, the no-air floor crosshatch will be shown incorrectly. So, in future, I would recommend sticking to those dimensions when making a ship.

Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Posted: Sun Jan 27, 2013 3:46 am
by Xaeldaren
Awesome! Glad to see more Star Trek ships. The day someone makes a Defiant I'll be in heaven.

Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Posted: Sun Jan 27, 2013 4:27 am
by UltraMantis
Those unorthodox rooms still work as intended, the only problem is the strips don't show properly because you can't make the custom sprite for them. Another visual only problem, is the warning lights occasionally show up in mid room. Just pretend they're on the ceiling. :lol:

Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Posted: Mon Jan 28, 2013 11:01 am
by Destron
I do love this ship.. It would be perfect if it had at least a 2 slot medbay. That is limiting too much, especially when having a 3 slot teleporter. Need to heal!

Re: [SHIP] Klingon Bird-of-Prey (updated 25-01-13)

Posted: Wed Feb 20, 2013 9:23 pm
by Wiseworm
After a little busy time I got my hand again on this to present you a new ship!
The Vor'cha-Class Klingon Battle Cruiser "IKS QeylIS BetleH" (klingonese: The Sword of Kahless).
Image
Image
This one's a little tougher than the Bird-of-Prey, the Vor'cha Battle Cruiser is meant to annihilate the enemy, no prisoners allowed!
The ship's specifics:
2 Klingon Torpedo Launchers
1 Klingon Disruptor Beam - with original sound effects (it substitutes the Artillery system, shame you can't change the beam color :| )
Rock Plating Augmentation - as I said, tougher!
Stealth - like any honorable Klingon ship
2-squares medbay
The ship rooms are straight and narrow, because only puny humans need lots of space to win battles.

As a bonus, the Bird-of-Prey got a 2-squares medbay too, it was too much frustrating! ;)

Re: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Posted: Sun Mar 03, 2013 12:33 pm
by Metzelmax
The beam is available to buy at all shops if you play with a normal ship. You can buy it but ofc it doesnt do anything on other ships. I have read you need to set rarity to zero or something to keep it from showing in shops.

Anyway GJ!

Ps: speedoflight does a star Trek mod. You should join him :ugeek:

Re: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Posted: Sun Mar 03, 2013 2:04 pm
by speedoflight
Very good job there dude, this is going to serve as inspiration as well for my mod :) are u planning to do the Negh'var as well?? well we are going to have some mods with the same ships (i cant avoid to create these very same ships for my mod, as they are the basic flag ships of the klingons , but maybe i change the vorcha for the negvar.) ;)

Re: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Posted: Mon Mar 04, 2013 1:08 am
by BrenTenkage

Re: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Posted: Wed Aug 21, 2013 2:53 pm
by 5thHorseman
I had a great time playing the Bird of Prey on my latest Let's Play. Loved the 3-man teleporter!

http://www.youtube.com/playlist?list=PL ... LEv_hRKBIZ

Re: [SHIP] Klingon Bird-of-Prey (updated 20-02-13)

Posted: Sun May 29, 2022 5:59 pm
by eljuglar
Hey! I'm making a new set of Star Trek ships for FTL and was wondering if you still had the files for these ships. You would of course be properly credited.