[Ship] Reynos Stealth Infiltrators

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redlerred7
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[Ship] Reynos Stealth Infiltrators

Postby redlerred7 » Mon Mar 30, 2015 12:50 pm

Image
Image

Infared
Designed to slip into enemy lines and destroy capital cruisers, this ship is equipped with weaponry and systems designed to destroy the enemy in one volley

Replaces Stealth A


Code: Select all

Hull: 30
Reactor: 9

Shields: 1 (0 shield layers, system not pre-installed)
Engines: 4
Medbay: 1
Oxygen: 1
Stealth: 1
Hacking: 1
Weapons: 4

Piloting: 1
Sensors: 2
Doors: 1
Battery: 1 (system not pre-installed)

Weapon Slots: 4
-Mini Beam
-Mini Beam
-Mini Beam
-Mini Beam

Drone Slots: 2 (system not pre-installed)
-N/A
-N/A

Crew:
-Human
-Engi

 Augments:
-Titanium System Casing
-N/A
-N/A


Image
Image

Ultraviolet
While not quite as precise as the standard version, this one is somewhat more versatile

Replaces Stealth B


Code: Select all

Hull: 30
Reactor: 8

Shields: 1 (0 shield layers, system not pre-installed)
Engines: 4
Medbay: 1
Oxygen: 1
Stealth: 1
Weapons: 4

Piloting: 1
Sensors: 2
Doors: 1
Battery: 1 (system not pre-installed)

Weapon Slots: 4
-Mini Beam
-Mini Beam
-Ion Blast
-Ion Blast

Drone Slots: 2 (system not pre-installed)
-N/A
-N/A

Crew:
-Human
-Zoltan

 Augments:
-Titanium System Casing
-Long Range Scanners
-N/A


Download
Download (obsolete)

Anyway, here are the Reynos Infiltrator Ships. Another one of my overpowered monstrosities, Type A moreso than Type B. I got the idea from this speed run I saw that used two hull beams and a hacking module to tear through the first four sectors
Edit: Fixed alignment issues

It was so frustrating making these two ships.
For one, making the hull took me six hours. The first three hours was wasted because I accidentally cropped it while I was zoomed in and made too many edits for me to undo. Worse still, I saved the cropped version so I couldn't revert to a previous save. I had to do it all over again.
For another, I found out you shouldn't save two ships in the same folder. Apparently, Superluminal will overwrite the blueprint data for your ship if if you save a different one to the folder of a ship that's already made. Took me maybe maybe an hour to get it fixed and I'm still not sure if it's all completely correct.


Well, here you go. Tell me if there are any problems
Last edited by redlerred7 on Mon Mar 30, 2015 9:25 pm, edited 2 times in total.
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stylesrj
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Re: [Ship] Reynos Stealth Infiltrators

Postby stylesrj » Mon Mar 30, 2015 6:22 pm

When you say Shields starts at level 1, does that mean when you buy the system for 125 Scrap, that the Shield starts with one layer or does it start at level 1 (meaning you need to spend another 100 Scrap to get one layer?)
redlerred7
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Re: [Ship] Reynos Stealth Infiltrators

Postby redlerred7 » Mon Mar 30, 2015 7:25 pm

stylesrj wrote:When you say Shields starts at level 1, does that mean when you buy the system for 125 Scrap, that the Shield starts with one layer or does it start at level 1 (meaning you need to spend another 100 Scrap to get one layer?)


You start with one bar so you need 225 total to get one layer of shields, 125 for the system, 100 of the extra power bar.
This ship is overpowered enough as it is. I had to even the odds a bit.
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Sleeper Service
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Re: [Ship] Reynos Stealth Infiltrators

Postby Sleeper Service » Mon Mar 30, 2015 9:46 pm

Yeah, the thing is that this does not really offset anything much. Four beams together with hacking and cloak basically allow you to one-shot or at least severely disable almost anything, including the flagship. Event if the ship would just have two beams it would still be extremely powerful.
redlerred7
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Re: [Ship] Reynos Stealth Infiltrators

Postby redlerred7 » Mon Mar 30, 2015 10:31 pm

Sleeper Service wrote:Yeah, the thing is that this does not really offset anything much. Four beams together with hacking and cloak basically allow you to one-shot or at least severely disable almost anything, including the flagship. Event if the ship would just have two beams it would still be extremely powerful.


True. It's probably a good idea to change what weapons it has. Any possible ideas for balancing it? I'm currently thinking for type A bring it down to two mini beams and for type B exchange the two beams for a hull beam and remove one of the ion blasts. Either way, that's 6-10 damage, depending on the room layout.
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stylesrj
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Re: [Ship] Reynos Stealth Infiltrators

Postby stylesrj » Tue Mar 31, 2015 12:10 am

Sleeper Service wrote:Yeah, the thing is that this does not really offset anything much. Four beams together with hacking and cloak basically allow you to one-shot or at least severely disable almost anything, including the flagship. Event if the ship would just have two beams it would still be extremely powerful.


Oh don't worry, half the ships you'll encounter in CE have Defense Drones in Sector 1, rendering Hacking useless. :P

--------------

I'd like to point out that Hacking Shields is a good use of the drone to allow the beams to work but the system uses up a drone part. Not all ships drop drone parts or enough of them to justify how many Hacking Drones you lost. In regular games with regular guns, there have been battles where I was like "I wish I could Hack their shields and end this but I've only got 3 Drone Parts left. Also, I just lost a Drone to BS. Seriously how did that ion shot manage to time itself so perfectly as to disrupt and destroy my drone at that exact time. This is the same BS as that Defense Drone blocking missiles with its face!"

It also means more scrap is needed buying Drone Parts in stores to maintain the advantage and if you stick with 4 beams for the entire game, you'll run into problems very quickly during Phase 2 of the Flagship battle unless you bought a teleporter.

The whole ship(s) look pretty much like the DA-SR12 with the BS cut out of it. Of course I'll complain it's overpowered when I get around to playing/recording it.
redlerred7
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Re: [Ship] Reynos Stealth Infiltrators

Postby redlerred7 » Tue Mar 31, 2015 4:19 am

stylesrj wrote: --snip-- Not all ships drop drone parts or enough of them to justify how many Hacking Drones you lost... It also means more scrap is needed buying Drone Parts in stores to maintain the advantage and if you stick with 4 beams for the entire game, you'll run into problems very quickly during Phase 2 of the Flagship battle unless you bought a teleporter. --snip--


For vanilla FTL, this ship is balanced solely by the cost of everything, especially in hard mode where the scrap rewards are lower. Unfortunately, there are certain game exploits that can be used that will make for 0 wasted drones parts in fights against drone defended ships (I'm speaking of the turning hacking off en-route to the target just as the defense drone fires and then turning it back on after the shot passes over it)

But on easy and normal difficulty, the entire game is pretty much a cake walk for five sectors. (especially when you use said exploit)

For overhaul mods like CE, however, there's a lot more being pitted against you. Like you said, Def Drones at sector 1, but then there's also the AI jammer (not sure it works on hacking), missile defense turrets, and weapon distributors. CE basically makes it several magnitudes more difficult (but not completely so)

Also, I'd like to point out that I have yet to finish a run in CE. Even on just Easy or Normal. The difficulty curve is slightly less steep, but CE sector 1 difficulty is sort of like Vanilla sector 2-3 difficulty. I DID however, managed to beat Hard and Normal with these two ships. I can honestly say that it IS in fact, overpowered (Type A moreso than Type B)

Then again, it's up to you to decide how OP it is. Tell me if you have any problems
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NarnKar
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Re: [Ship] Reynos Stealth Infiltrators

Postby NarnKar » Tue Mar 31, 2015 5:04 am

I'd just like to mention that those are really nice shield bubbles you have around your ships. How do you generate those, and would you be willing to let me generate a few for my own ships?
redlerred7
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Re: [Ship] Reynos Stealth Infiltrators

Postby redlerred7 » Tue Mar 31, 2015 5:18 am

NarnKar wrote:I'd just like to mention that those are really nice shield bubbles you have around your ships. How do you generate those, and would you be willing to let me generate a few for my own ships?


Well, I use gimp, a hexagon texture I found on google images. I fill a large image with blue, tile the hex pattern over it, and then use the map to sphere filter.

I'd be more than happy to make you some shield images if you'd rather have me do it. Then again, the shields are actually the easiest part
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NarnKar
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Re: [Ship] Reynos Stealth Infiltrators

Postby NarnKar » Tue Mar 31, 2015 5:21 am

I'd prefer a tutorial, if that was all right. Despite GIMP being my program of choice, I'm still somewhat new to it. Could you teach me how to do the shield images?

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