Search found 155 matches

by Grognak
Thu Sep 20, 2012 5:59 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110766

Re: Grognak's Mod Manager

That is strange, since it works on my end. Can you upload your .ftl file? Well, on a whim I rewrote my xml file from scratch. Works perfectly now, as an APPEND file. Some artifact must have crept into my original. Thanks again for helping. And thanks for the tool in general; I think it's very slick...
by Grognak
Thu Sep 20, 2012 4:59 am
Forum: Discussion
Topic: [Mod/Game Idea] Multiple floors
Replies: 5
Views: 4522

Re: [Mod/Game Idea] Multiple floors

Apologies, I did mean data file manipulation. I would like to see advanced mods like how you describe pop up, though.
by Grognak
Thu Sep 20, 2012 4:48 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 217235

Re: [MOD-WIP] Obsidian Cruiser

That's beautiful, great job. Can't wait for this to be released.
by Grognak
Thu Sep 20, 2012 4:43 am
Forum: Mod Development
Topic: [MOD - WIP] Star Trek Addon
Replies: 29
Views: 42888

Re: [MOD- WIP] USS Enterprise A

Not bad! Although some of the doors are a little funky. :)
by Grognak
Thu Sep 20, 2012 4:36 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110766

Re: Grognak's Mod Manager

I tried taking out the spaces; same problem. And yes, it does work when I just change events.xml manually, without using GMM. Using GMM to replace the entire events.xml also works. Something seems to be going on in the appending mechanic. That is strange, since it works on my end. Can you upload yo...
by Grognak
Thu Sep 20, 2012 1:20 am
Forum: Discussion
Topic: [Mod/Game Idea] Multiple floors
Replies: 5
Views: 4522

Re: [Mod/Game Idea] Multiple floors

Would be cool for an expansion pack, but is not possible via modding.
by Grognak
Thu Sep 20, 2012 1:17 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110766

Re: Grognak's Mod Manager

Version 1.1 is now out!

Patch notes:
- Fixed critical issue with sub-folders
- Experimental Mac/Linux support
by Grognak
Wed Sep 19, 2012 11:02 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110766

Re: Grognak's Mod Manager

Thanks for the support, all. I have a suggestion though: Sooner or later, mods are going to become complex. Newer versions will be released and start depending on each other. How about an additional xml file in the ftl file that contains stuff like ⋅ name ⋅ version ⋅ de...
by Grognak
Wed Sep 19, 2012 8:27 pm
Forum: Mod Development
Topic: [MODDING] Can I specify the probability of an event outcome?
Replies: 2
Views: 3600

Re: [MODDING] Can I specify the probability of an event outc

From what little I looked, vanilla events seem to achieve this effect by repeating the "high odds" events a few times. In your example, nine times. For example: <eventList name="RANDOM_GIFT"> <!-- JUSTIN - ADD STUFF--> <event> <text>"Thank you so much! We don't have much to ...
by Grognak
Wed Sep 19, 2012 8:16 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110766

Re: Grognak's Mod Manager

Thank you all for the love! Do appendices work cumulative? Very good question! I actually don't know the answer, try it and report back? :) Hi Grognak, I updated ftldat with some new features you might find interesting. There is now one single FTLPack class which supports in-place adding, removing, ...