
Search found 155 matches
- Tue Sep 25, 2012 2:47 pm
- Forum: Mod Development
- Topic: [MOD][WIP] Foundation of the Federation
- Replies: 105
- Views: 143674
Re: [MOD, WIP] Foundation of the Federation
Casting my support as well, can't wait to see this finished. 

- Tue Sep 25, 2012 7:03 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 407949
Re: [MOD TOOL][WIP] FTL Ship editor
Ooh, that's interesting. Was wondering when a tool like this is coming. Much better than editing the file by hand. 

- Tue Sep 25, 2012 6:07 am
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1110789
Re: Grognak's Mod Manager (v1.3)
v1.3 question regarding zip files. I updated all the GMM files and went into modman.ini and set allowzip to 1. Then just to be sure, I deleted modorder.txt from the mods directory. However, on loading GMM only the FTL files appear. They have the .ftl extension displayed, as advertised, but the zip ...
- Mon Sep 24, 2012 11:08 pm
- Forum: Mod Development
- Topic: [SUBMIT EVENTS] Community-provided event mod
- Replies: 36
- Views: 25745
Re: [SUBMIT EVENTS] Community-provided event mod
I just want to give my support for this project; I've been waiting for a mod that added a slew of events for a while!
Try it now.
Doom Lich wrote:Is there some way I could send it to you not through PM's? Apparently I don't have enough posts or something to PM, but I already have an event written up.
Try it now.

- Sun Sep 23, 2012 10:39 pm
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1110789
Re: Grognak's Mod Manager
Wait, so does this mean that if I stuck all my changes in a weaponanza.xml file, it would patch into the game and work? Or does it mean something else? *has no technical skills haha* Nope, merging functionality will come as soon as I can figure it out. :P If not, then can someone explain again how ...
- Sun Sep 23, 2012 9:39 pm
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1110789
Re: Grognak's Mod Manager
I was wondering if someone knowledgeable about python could point out a way to merge .xml files cleanly?
My skill with Google has been failing me on this point.

- Sun Sep 23, 2012 7:29 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 314963
Re: [MOD][WIP] FTL: Overdrive
Very (, very) ambitious. Remaking the entire game logic will not be easy. But needless to say, if you pull it off... well, that'd be spectacular to say the least! I would highly recommend making it open source from the get-go, but that's (obviously) up to you. At least, I will not be downloading any...
- Sun Sep 23, 2012 7:23 am
- Forum: Working Mods
- Topic: [SHIP] Obsidian Cruiser v1.3
- Replies: 170
- Views: 217235
Re: [MOD] Obsidian Cruiser v1.0
Works perfectly fine for me, and I have to extend my congratulations. Very fun ship, extremely well-done. The ship feels powerful without feeling op, it really feels like it is part of the base game. 

- Sat Sep 22, 2012 8:28 pm
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1110789
Re: Grognak's Mod Manager
Version 1.3 has been released.
Patch notes:
- Added custom subdirectory support
- Added an option to be able to use .zip files
- Integrated Icehawk78's stability patch
- Now includes modman.ini
- Sat Sep 22, 2012 7:14 am
- Forum: Discussion
- Topic: Continued event updates via fan submitted ideas?
- Replies: 9
- Views: 5859
Re: Continued event updates via fan submitted ideas?
Events are very easy to mod in now. I'm surprised that there aren't many modifications that add more random events yet.