Search found 155 matches

by Grognak
Sat Sep 29, 2012 9:55 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110797

Re: Grognak's Mod Manager (v1.3)

No problem, Kayden.

Daj, are you using the EXE? Latest version? What OS?
by Grognak
Sat Sep 29, 2012 9:06 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110797

Re: Grognak's Mod Manager (v1.3)

You need to be more specific on to where you're stuck. Make sure to read through the readme in the /src/ directory again. i am stuck with unpacking it i unpack it i jsut don't understand what you mean by navagiate to it in your terminal like where would i find it under Sorry, this is outside my sco...
by Grognak
Sat Sep 29, 2012 8:39 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110797

Re: Grognak's Mod Manager (v1.3)

You need to be more specific on to where you're stuck. Make sure to read through the readme in the /src/ directory again.
by Grognak
Sat Sep 29, 2012 7:39 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110797

Re: Grognak's Mod Manager (v1.3)

Qev wrote:Steam has patched the game to v1.02.5... do we need to update anything? :)

For the most part, I don't think so. Mods themselves might have to update but GMM should be safe.
by Grognak
Sat Sep 29, 2012 6:22 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110797

Re: Grognak's Mod Manager (v1.3)

I have a issue. When I tried to start up GMM with the mod that it came with, I got some problem.The actual main menu looks fine, but when I click new game, every sprite is replaced by a caution sign. All the crew, weapons, and system bars are the yellow, triangle caution sign.It's same thing when I...
by Grognak
Fri Sep 28, 2012 5:57 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110797

Re: Grognak's Mod Manager (v1.3)

HeliosRX wrote:Uh, it's not.

I meant the mod manager files, not the .EXE (which doesn't exist on the mac version) :)

As to your other problem, it seems more Mac-specific then GMM. I'd Google around if swixel's advice doesn't work for you. Sorry I can't be more help.
by Grognak
Fri Sep 28, 2012 2:39 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110797

Re: Grognak's Mod Manager (v1.3)

HeliosRX wrote:Whenever I try to run this on my mac, it spits out an error saying that the files must be in the same folder as FTLgame.exe....

But I don't have that file on a mac, where should it be, or what should I do instead?

Should be in the directory directly above the "MacOS" folder.
by Grognak
Wed Sep 26, 2012 9:12 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110797

Re: Grognak's Mod Manager (v1.3)

You are likely saving as UTF-8 when you should be saving as ANSI. Silly question, but what is the difference in encoding between the two formats that causes this issue? Seems like something that could be easily checked/fixed within Python, since it looks to be happening fairly often. (Especially si...
by Grognak
Wed Sep 26, 2012 6:59 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1110797

Re: Grognak's Mod Manager (v1.3)

You are likely saving as UTF-8 when you should be saving as ANSI.
by Grognak
Tue Sep 25, 2012 7:44 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 217235

Re: [MOD] Obsidian Cruiser v1.1

Glad you found a fix for that- the white border drove me a little nutty. :P

As to sounds, try googling public domain sound effects. You might find something good there.