Search found 45 matches

by tazardar
Tue Sep 25, 2012 10:23 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 410559

Re: [MOD TOOL][WIP] FTL Ship editor

Important question to me: How many of these tools are being written in .net or some equivalent Windows-only language? To date, most modding tools for this have been written in either Java or Python, which are all very helpfully cross-platform. Any ship editor should ideally have support for all maj...
by tazardar
Tue Sep 25, 2012 1:57 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 410559

Re: [MOD TOOL][WIP] FTL Ship editor

I' currently working on the same thing.
This is what it looks like so far:
Image

I guess i'll finish my little project and post it here. Maybe we can work together on the project after that.

TAz
by tazardar
Thu Sep 20, 2012 12:24 pm
Forum: Discussion
Topic: Not enough weapons?
Replies: 8
Views: 6314

Re: Not enough weapons?

Hi, You should really consider reading some other posts. The randomness is the number one discussed topic about this game. Some love it, calling it the essence of roguelikes, some hate it, calling it unfair and too much luck dependent. So the devs can't compromize there, because there is no middle g...
by tazardar
Wed Sep 19, 2012 9:37 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 31894

Re: [MOD RELEASE] Face Space beta 1

Hi, looks like you put a lot of work in to that, and it looks pretty good from what i can see on your screenshots. Thanks for that. I didn't download it yet, because it seems like you included the repacked resources.dat . With Grognaks Mod Manager , you should be able to create a much smaller versio...
by tazardar
Wed Sep 19, 2012 9:24 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1116497

Re: Grognak's Mod Manager

Hi, great work, that is a great help for the modding scene. I planned to create a similar tool on the weekend, but now i don't have to. Maybe ill start a ship creator instead. I have a suggestion though: Sooner or later, mods are going to become complex. Newer versions will be released and start dep...