Search found 45 matches

by tazardar
Mon Oct 01, 2012 1:36 am
Forum: Mod Development
Topic: [Solved]Need Help: Spot the error!
Replies: 2
Views: 2737

Re: Need Help: Spot the error!

In the pilot room, you forgot a forward slash after the final quotation and wrote it like this: "room_pilot" > That line is opening the tag. the following <slot> elements are child elements of <pilot>. Its the same way in every other (vanilla) ship. Also, may I recommend removing the spac...
by tazardar
Mon Oct 01, 2012 1:04 am
Forum: Mod Development
Topic: [Solved]Need Help: Spot the error!
Replies: 2
Views: 2737

[Solved]Need Help: Spot the error!

Update : Ok I've figured it out. I just copied every single line, line for line, in to the blueprint.xml and tried running it. The mistake was literally in the LAST line, where instead of <crew amount="x" class="human">, my tool wrote <crew count= "x" class="human...
by tazardar
Mon Oct 01, 2012 12:59 am
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83425

Re: [MOD TOOL][WIP]FTL Ship Creator 0.1 BETA [UPDATE 1]

I looked but i couldn't find the right ship images. can someone help me? The images to use are in the unpacked resources/img/ship folder, but i guess that are the one you are allready using. I'm not sure which version of .net you need. Could you look that up, please? you can find that in windows in...
by tazardar
Sun Sep 30, 2012 1:41 am
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83425

Re: [MOD TOOL][WIP]FTL Ship Creator 0.1 BETA

The door placement system is confusing, and could use an upgrade. Yes, i know. Do you have a suggestion on how to improve it? If you were to have the door icon always shown, it would make it easier instead of moving the mouse like mad until it shows up. Are you using the newer version? If not, I've...
by tazardar
Sat Sep 29, 2012 10:48 pm
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83425

Re: [MOD TOOL][WIP]FTL Ship Creator 0.1 BETA [UPDATE 1]

I made some changes and uploaded a new version. The instructions are now up to date.
by tazardar
Sat Sep 29, 2012 5:16 pm
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83425

Re: [MOD TOOL][WIP]FTL Ship Creator 0.1 BETA

Thanks for the suggestions. An undo and redo feature would be nice. That is probably not that easy, but removing rooms and doors is the top priority, after making it work. The door placement system is confusing, and could use an upgrade. Yes, i know. Do you have a suggestion on how to improve it? Wh...
by tazardar
Sat Sep 29, 2012 4:10 pm
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83425

[MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]

Hi everyone, My Ship Creator works now. I've added some new features, like loading all xml files, saving working ftl GMM folders( you still have to zip them yourself), Augments and many little things.It's now also build for .NET 4.0/mono, so it should work on windows XP with .NET 4.0 and linux/OS X ...
by tazardar
Wed Sep 26, 2012 4:11 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 409478

Re: [MOD TOOL][WIP] FTL Ship editor

Small update: Had some serious problems with creating XML fragments. That is now resolved, but means that I'll probably not be able to release today. I have some other things to do first, but I'm going to test the bigger rooms and multisystem thingy. My best guess is that multiple systems is not pos...
by tazardar
Wed Sep 26, 2012 12:00 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 409478

Re: [MOD TOOL][WIP] FTL Ship editor

Brilliant, this means I can start experimenting. Can I add four-pad teleporters to ships OTHER than the mantis cruiser B btw? That is worth investigating. There is no variable for amount of people teleported, so i guess that it just depends on the room size. If thats the case, one could build a 1/2...
by tazardar
Tue Sep 25, 2012 11:12 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 409478

Re: [MOD TOOL][WIP] FTL Ship editor

StealthCl0wn wrote:
tazardar wrote:
A first BETA of my tool will likely be available tomorrow.


Your tool can add weapons/drone systems, yes?

Good, this'll help me pass the time before hospital.


It can add vanilla weapons and drones to the starting loadout, and custom/modded weapons if you know their name.