Search found 45 matches

by tazardar
Wed Oct 03, 2012 6:25 pm
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83619

Re: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]

No, it is meant to run on all systems. However this seems to be a common problem and i'm working on a solution. I'll update as soon as i found out how.
by tazardar
Wed Oct 03, 2012 12:55 pm
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83619

Re: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]

Updated the tool. Details in the OP.
by tazardar
Wed Oct 03, 2012 12:26 am
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83619

Re: [MOD TOOL][WIP]FTL Ship Creator 0.1 BETA [UPDATE 3]

So, I have the steam version, where are the ship images, where do I put ships etc... :?: You have to unpack your resource.dat and data.dat, using this tool. Resource.dat and data.dat are in your Steam\steamapps\common\FTL\resources folder. But wait a couple of hours. New version makes this easier.
by tazardar
Tue Oct 02, 2012 11:15 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 410838

Re: [TOOL]FTLEdit: An FTL Ship editor NEEDS TESTERS!

Pretty nice. Now i have to behave myself not to steal features from you :). How do i draw vertical doors though? I'm gonna go though my mistakes and check if you did one of them, too. Found one: on the window where you select the ship to load, if I select "custom file" but then cancel and ...
by tazardar
Tue Oct 02, 2012 4:37 pm
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83619

Re: [MOD TOOL][WIP]FTL Ship Creator 0.1 BETA [UPDATE 3]

Great JOB! Is there a possibility to remove weapon mounts? I cant find the function, but i gues it would be nice. The creator is all in one a very usefull tool and like to use it! cheers Askas Thank you for reminding me. I'll add removing weapon mounts right away. There is a major release comming u...
by tazardar
Tue Oct 02, 2012 12:33 am
Forum: Technical Support and Bugs
Topic: [BUG] A Bazillion bugs in blueprint.xml
Replies: 11
Views: 9496

[BUG] A Bazillion bugs in blueprint.xml

Hi, I'm currently developing a Ship editor for FTL and am currently trying to read the "xml" file. There are literally a hundred errors in there preventing it to be recognized as proper xml. Here is a complete List of my findings.: 1. A comment before the declaration. This is not valid. 2....
by tazardar
Mon Oct 01, 2012 10:14 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 410838

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

Darkfrost, you are currently working on XML reading, right?

Do you too have the feeling that the devs are evil, EVIL people that left all those little mistakes, like closing a <gib1> with a </gib2> or commenting before the declaration, in on purpose, just to screw with us?
by tazardar
Mon Oct 01, 2012 9:31 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 410838

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

This works perfectly fine. If you want to experiment with it: unpack data.dat open the blueprints.xml search for the ship you want to add the artillery to. add this line under the <systemList> tag: <artillery power="1" room="6"/> save, repack. You can add multiple artillery syst...
by tazardar
Mon Oct 01, 2012 4:24 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 410838

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

Will it be possible to equip ships with an artillery beam or is it just hard-coded for the Federation Ship? I didn't see anything about that in the pictures, so I'm curious. This works perfectly fine. If you want to experiment with it: unpack data.dat open the blueprints.xml search for the ship you...
by tazardar
Mon Oct 01, 2012 9:15 am
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83619

Re: [MOD TOOL][WIP]FTL Ship Creator 0.1 BETA [UPDATE 1]

It tells me it's not a valid Win32 application whenever I try and run it. That means that you don't have (the right) .NET framework installed. You can download the newest version here So does this not work on XP? If so: Bleh. Oh, you are right. It seems .NET 4.5 is not available for windows XP. But...