Search found 45 matches

by tazardar
Mon Apr 21, 2014 6:44 pm
Forum: Mod Development
Topic: [MOD] BYOS v1.00 - Build your own Ship - Now With CE support
Replies: 30
Views: 47953

Re: [MOD][WIP] BYOS v0.10 - Build your own Ship

You are right, thanks for that. I've a bigger update planned for later today. I'll fix it in that release.
by tazardar
Mon Apr 21, 2014 6:19 pm
Forum: Mod Development
Topic: [MOD] BYOS v1.00 - Build your own Ship - Now With CE support
Replies: 30
Views: 47953

Re: [MOD][WIP] BYOS v0.10 - Build your own Ship

It doesn't. It only lets you select 2 weapons, a crew, a drone and a crew. It doesn't alter systems. I'm thinking about adding CE support. A lot of my content is already generated by scripts, so it shouldn't be too hard. It's not possible to make it compatible with CE Infinite space, since it also u...
by tazardar
Mon Apr 21, 2014 4:52 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 716425

Re: Questions here: an inquiry thread!

Does anyone know where the blueprints for the C-type player ships are?
by tazardar
Mon Apr 21, 2014 4:37 pm
Forum: Mod Development
Topic: Event Loops
Replies: 4
Views: 2953

Re: Event Loops

I found a way to make infinite dialogue loops on the first beacon somewhat possible, by using the teleport to the secret sector. Sadly, that means that there is no choice in the first jump and the real Crystal Homeworld quest doesn't work. I could write a tutorial if there is interest.
by tazardar
Mon Apr 21, 2014 4:25 am
Forum: Mod Development
Topic: [MOD] BYOS v1.00 - Build your own Ship - Now With CE support
Replies: 30
Views: 47953

Re: [MOD][WIP] BYOS v0.10 - Build your own Ship

You can pop up a store, but there is no direct way to influence whats in it. Also, AFAIK only one of the 4 possible panels in a shop can be for systems. I could make the rarity of the systems very low, everything else high and put a lot of shops in the first sector. I'll keep that in mind as a last ...
by tazardar
Mon Apr 21, 2014 2:35 am
Forum: Mod Development
Topic: [MOD] BYOS v1.00 - Build your own Ship - Now With CE support
Replies: 30
Views: 47953

Re: [MOD][WIP] BYOS v0.10 - Build your own Ship

Yeah i found those. its <upgrade amount="x" system="y"> The problem is that you can only upgrade existing systems with it. You can't upgrade a system you don't have. Upgrading existing systems doesn't help, since the player could just use the ship menue instead. Thanks, though. TAz
by tazardar
Mon Apr 21, 2014 2:05 am
Forum: Mod Development
Topic: [MOD] BYOS v1.00 - Build your own Ship - Now With CE support
Replies: 30
Views: 47953

[MOD] BYOS v1.00 - Build your own Ship - Now With CE support

Big Update : v0.20: Now with all ships, CE and CE Infinite support, minor bugfixes I can now easily create custom versions of this mod. If you want me to create a a version compatible with your mod, feel free to msg me. Inspired by /u/Ymir_from_Saturn in this reddit thread , I've created a mod that...
by tazardar
Sun Apr 20, 2014 4:15 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 716425

Re: Questions here: an inquiry thread!

I'm trying to create a bigger dialogue, but the game keeps crashing. FTL seems to load all events in a chain in all possible paths, so i guess it runs out of memory. So my question is: can i prevent FTL from loading the whole chain? E.g. i want to create a dialoge like this: 1.text 1.1 option 1 ->go...
by tazardar
Sun Oct 07, 2012 1:10 pm
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83425

Re: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]

2. Delete the settings.xml in the folder where you put the FTL Ship Creator.exe. This didn't work for me. I can't reselect the folders. It just jumps straight into the creation screen. That is indeed strange. In the newest version (yet to be released) the selection windows pops up every time, unles...
by tazardar
Fri Oct 05, 2012 10:23 am
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 83425

Re: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]

It should run fine on .net 4.5 Try this to fix the problem: 1. Download this .bat file in to your FTL folder and execute it. This should unpack the .dat files. 2. Delete the settings.xml in the folder where you put the FTL Ship Creator.exe. 3. On start, the dialog where you select the folders should...