Search found 71 matches

by Alvarin
Sun Mar 03, 2013 1:51 am
Forum: Working Mods
Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
Replies: 259
Views: 264315

Re: [SHIP/S] Star Trek Universe (Wip)

... But u give me something to think off, for the borg ships, it will be nice to design custom crew members (but im afraid it will be almost impossible to design a borg outfit in those tiny sprites..). I hope the attachment thing works and this sprite will help you with ideas (of course you are fre...
by Alvarin
Tue Feb 19, 2013 1:48 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1157708

Re: [MOD][WIP] FTL Infinite Space

When you just keep going you can get SO MUCH overpowered it gets funny. The cute little minibosses trying to do some damage... Awwww... 4 advanced burst lasers (20 beams volley) Pre-ignighter and two autoloaders Plus defense drone and plus anti-ship drone (for some time run with two plus defense dro...
by Alvarin
Mon Feb 18, 2013 5:00 pm
Forum: Discussion
Topic: sometimes, you get a little too OP
Replies: 5
Views: 5012

Re: sometimes, you get a little too OP

Using Kestrel1 managed 4 burst2 with 3 autoloaders. 4 zoltans 2 mantis engie and slug
by Alvarin
Fri Feb 15, 2013 8:47 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1157708

Re: [MOD][WIP] FTL Infinite Space

So today, after almost 700 beacons explored, I lost interest in the run. Kestrel I, with 4xBurst2, 3xreloader 2xdefence+ 4zoltans in shield room to help with the power... EVERY ship including all the bosses would manage 3 damage tops, mainly due to my lack of attention. Question is, is there anythin...
by Alvarin
Sat Feb 09, 2013 2:31 pm
Forum: Working Mods
Topic: [SHIP] StarBug - Red dwarf mining ship.
Replies: 15
Views: 26907

Re: [SHIP] StarBug - Red dwarf mining ship.

Another thing - Cat is probably not so much "Mantis" as "Zoltan" - energetic and fragile. Plus neon-green fits him so much better. I don't think it'll affect balancing much, you can just drop one energy bar or not bother - scrap recovery arm will get these 20 really quick anyhow.
by Alvarin
Sat Feb 09, 2013 9:10 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1157708

Re: [MOD][WIP] FTL Infinite Space

Thank you for burning 3 hours of sleep time in playing the mod!
I found it to be awesome continuation experience, having played 135 hours of vanilla FTL (I just recently discovered the mods).
Thank you for the hard work and in advance for future updates.
by Alvarin
Fri Feb 08, 2013 10:11 pm
Forum: Working Mods
Topic: [SHIP] StarBug - Red dwarf mining ship.
Replies: 15
Views: 26907

Re: [SHIP] StarBug - Red dwarf mining ship.

Awesome idea! Will try it out tomorrow.
EDIT:
Scratch tomorrow, tried it now :)
The names are not saved, need to rename manually :(
by Alvarin
Fri Dec 07, 2012 7:49 pm
Forum: Discussion
Topic: Am I just a REALLY bad player, is it this hard for everyone?
Replies: 30
Views: 23233

Re: Am I just a REALLY bad player, is it this hard for every

167/56 but of those about 10 on easy.
by Alvarin
Wed Nov 28, 2012 8:40 am
Forum: Tips, Strategy & Guides
Topic: Can I win this fight? I need some ideas! [pic inside]
Replies: 5
Views: 6103

Re: Can I win this fight? I need some ideas! [pic inside]

I am not sure if it'll work, but can you try using fire beam on the weapon room to cause the damage to system, but not to the crew (the other square) then let him put out the fire and repair. Repeat till done.
by Alvarin
Mon Oct 15, 2012 1:31 am
Forum: Discussion
Topic: Auto-Fire for seprate weapons?
Replies: 2
Views: 2209

Re: Auto-Fire for seprate weapons?

As far as I know, the closest thing to that is assign autofire for some weapons and just give no target for the ones you want to time. No, still micromanaging, but excessive use of spacebar is what this game is all about anyways.