Search found 71 matches

by Alvarin
Mon Apr 15, 2013 11:40 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67271

Re: Calling all modders

Yes, flooding will certainly be the way to go. Funny thing is, if you think about it... putting lots of water in the ship is the same as putting lots of vacuum in the ship, in terms of it running out of oxygen, so we don't have to worry about that bit of the UI initially :) I had considered a side-...
by Alvarin
Mon Apr 15, 2013 6:29 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67271

Re: Calling all modders

I've had another idea, don't know how well it would be received... How about turning the entire view 90 degrees? Meaning side view, as opposed to top view in FTL currently. Will make redrawing crew recognizable :) Still stuck on fighter... Another idea is changing the not-so-reasonable vacuum influe...
by Alvarin
Sun Apr 14, 2013 4:27 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67271

Re: Calling all modders

I've just started drawing and got stuck already... I've wasted ~3 hours on the front still of Mantis replacement. There are just not enough pixels to draw recognizable cutlass... Will try something else. I like the officer and the Rock so far. Got a question - the green border around the crew is &qu...
by Alvarin
Fri Apr 12, 2013 12:27 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67271

Re: Calling all modders

Gliders for drones can work.
For fire extinguishers I think to try buckets of water.
Sailing ships have no real use for wrenches, saws(not really) and hammers(probably) are more like it, no?
For combat drone I'll try do do something steampunky, but am not sure that will have enough pixels for it...
by Alvarin
Fri Apr 12, 2013 5:14 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67271

Re: Calling all modders

I want to start early, as knowing myself deadlines are hard thing.
What did you have in mind for the crews?
All human with uniform/hats/body-shape/skin-color variations? Different races entirely? Identical appearance but different abilities?
by Alvarin
Wed Apr 10, 2013 4:29 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67271

Re: Calling all modders

That actually is not much more than I thought. I though it is about half of what it actually turned out to be. The only thing it means that it will take longer to complete and might have higher risk of procrastination kicking in earlier in the progress. On a side note - I appreciate greatly the fact...
by Alvarin
Wed Apr 10, 2013 8:06 am
Forum: Working Mods
Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
Replies: 259
Views: 265309

Re: [SHIP/S] Star Trek Universe - Canceled (for now)

I've downloaded the latest version.
First several runs resulted in early deaths, so didn't progress much. I did visit some stores.
On latest run with Jemhadar heavy cruiser, it crushed on the very first store I encountered.
by Alvarin
Tue Apr 09, 2013 11:13 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67271

Re: Calling all modders

I can do pixel-art size things, weapons and crew for example, much less full-size things like the ship appearance itself. I will be needing fairly clear instructions on where to find original images for size/palette comparisons.
by Alvarin
Tue Apr 09, 2013 10:52 pm
Forum: Working Mods
Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
Replies: 259
Views: 265309

Re: [SHIP/S] Star Trek Universe - Canceled (for now)

I've played several versions of your mod, last one being the one wih the Borg. I did not once encountered a crash. I did about 5~6 runs, mostly Romulan, I think.
The StarTrek mod is the only one applied from mods list currently.
by Alvarin
Mon Mar 11, 2013 1:55 pm
Forum: Working Mods
Topic: [SHIP] Escort Duty
Replies: 49
Views: 97117

Re: [SHIP] Escort Duty

Finally, after several attempts was able to beat the game. I would typically die to second phase of the boss. This time around managed to get my hands on hull repair bot, which made all the difference. Awesome mod!