Search found 71 matches

by Alvarin
Sat Jun 01, 2013 2:59 am
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 163656

Re: [SHIP] The Potential

Taken me 7 tries to get out of sector 1, but when I did, it was awesome. Great ship!
by Alvarin
Tue May 21, 2013 7:36 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67046

Re: Calling all modders

Last month I've spent all my dedicated project time by trying to animate fire-fighting sequence by throwing buckets of water. Just can't do it, too few pixels for my skill level :( I will just have to do a water hose...
by Alvarin
Thu May 16, 2013 4:01 pm
Forum: Working Mods
Topic: [Ship] The Junkyard (fixed link V2)
Replies: 15
Views: 19340

Re: [Ship] The Junkyard (fixed link V2)

2x Ion Blast MKII + Fire beam + 2x Auto-loader
Beam drone + defence I + drone recovery
All systems, all maxed
That was a very evil run :)
by Alvarin
Wed May 08, 2013 2:24 am
Forum: Working Mods
Topic: [SHIP] The Pyro
Replies: 18
Views: 28178

Re: [SHIP] The Pyro

Won the game with it several times. Feels bit too easy, and not really due to RNG. Good ship to just go on and BURN!! everything for one's enjoyment.
by Alvarin
Fri May 03, 2013 2:41 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67046

Re: Calling all modders

Chinese people started using man-lifting kites from about 7th century and 17th century Japan used kites for infiltration. Granted, gliders are different from kites, but not by much. The main reason for not including Crystals is not the suits, which are plausible, but the lockdown ability. EDIT - Aft...
by Alvarin
Fri May 03, 2013 3:30 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67046

Re: Calling all modders

The flooding is the replacement for the vacuum, so it wouldn't work. Guy in diving suit would be really hard to visually differentiate from guy in armor (rockman) using just 25x25 pixels... And then they just begun using diving bells. The suits arrived about 200 years later.
by Alvarin
Mon Apr 29, 2013 2:54 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67046

Re: Calling all modders

Thashepherd - I think it was just the Enterprise, not the entire StarTrek universe mod. ThePieman - I think DryEagle wants no crystals, because their lockdown ability just doesn't fit into the mod. The crew will look probably like this, though I'm not really happy with the Slugs stand-in. http://fc0...
by Alvarin
Mon Apr 29, 2013 9:27 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67046

Re: Calling all modders

There are new characters in MassEffect mod and in one of StarTrek mods they made Zoltan into Vulcan.
Yes, along with the repair sound. Either a new one, or just use the Rock repair sound.
by Alvarin
Sun Apr 28, 2013 8:00 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67046

Re: Calling all modders

Aaaand another issue... I wanted to animate steering-wheel type motion for the console operation, with hands slightly spread, rocking side to side. BUT this is not animation at all. Turns out it just randomly picks a frame out of the four. it looks sad, not even comical... I think I will just have t...
by Alvarin
Sun Apr 28, 2013 12:49 pm
Forum: Working Mods
Topic: Flagship layout tweak
Replies: 11
Views: 9215

Re: Flagship layout tweak

There is a reason the weapon bays are seperate and disconnected. The boss would be much harder as it allows it to repair weapons as long as it has extra crew. ... And then, if it no longer has any, it still repairs automatically. On other hand, being harder is not a bad thing, especially if combine...