Search found 71 matches

by Alvarin
Sun Aug 04, 2013 7:39 pm
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 16
Views: 50731

Re: [SHIP] Millennium Falcon

Repair skill is indeed a very good point.
While reading on the subject of Wookies (BTW, I'm not alone in assuming their heightened speed) I've stumbled on several instances of Klingon vs Wookiee, err... weaponless... (to avoid the pun). Nice read.
by Alvarin
Sat Aug 03, 2013 10:42 pm
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 16
Views: 50731

Re: [SHIP] Millennium Falcon

Not going to argue, haven't seen it for ages. Just the way I remembered it.
Still, as hard hitters that really shouldn't be immune to fire, Mantis fits better. :p
by Alvarin
Fri Aug 02, 2013 9:41 pm
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 16
Views: 50731

Re: [SHIP] Millennium Falcon

Played the mod several times, won each one of them on normal, so it's probably somewhat overpowered. It played very similar to the RedTail, tiny bit harder in early game due to longer charge on 4x barrage and on later game due to less weapon slots, but still kind of easy ship. On the crew choice, I ...
by Alvarin
Wed Jul 31, 2013 3:37 pm
Forum: Working Mods
Topic: [MOD]The None-Man Army (Sentient EngiB Mod)
Replies: 5
Views: 11856

Re: [MOD]The None-Man Army (Sentient EngiB Mod)

Will check it out!
The idea was used in the awesome conversion mod "Descent into darkness" and I remember seeing it in some more mods too.

Playing crew-less is fun against boarding Mantis' ships, with L3 doors and no O2 :)
by Alvarin
Sun Jul 14, 2013 12:54 am
Forum: Working Mods
Topic: Help!
Replies: 7
Views: 5722

Re: Help!

I am not sure this will work, but I'd suggest after reinstalling FTL cleanly, D/L clean version of GMM. I think it has the DescentIntoDarkness mod integrated into his "clean" database. In addition, it might be worth to move the mods you don't want to use currently into different folder. Go...
by Alvarin
Sun Jul 14, 2013 12:44 am
Forum: Working Mods
Topic: [MOD] Rock Sunstrike version 1.0
Replies: 15
Views: 23444

Re: [MOD] Rock Sunstrike version 1.0

I am having doubts about the weaponry - it appears that this ship is unable to deal with automated enemies and having only 1 weapon slot you can't alternate with some other weapon you find/buy. You will have to rely on attacking drones only, having to rely exclusively on two expencive and scarce con...
by Alvarin
Mon Jun 24, 2013 3:02 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6628
Views: 5388150

Re: [open beta] FTL Captains Edition 0.953

Greetings! Enjoying the mod very much! Had several issues with the game crushing. It produces the same type of error - Microoft Visual C++ Runtime Library. In the src/rapidxml/rapidxml.hpp line xxxxx* expression: text The lines are different, this time it was 1383, previous times were different, but...
by Alvarin
Fri Jun 21, 2013 7:20 am
Forum: Working Mods
Topic: [SHIP] Rebel Mining Cruiser
Replies: 2
Views: 5455

Re: [SHIP] Rebel Mining Cruiser

This ship sounds fairly overpowered...
by Alvarin
Tue Jun 18, 2013 8:49 pm
Forum: Working Mods
Topic: [Ship]The Hunter 1.1 (UPDATED)
Replies: 11
Views: 19903

Re: [Ship]The Hunter

I have downloaded and played the mod several days ago, before the thread suddenly disappeared...
It feels somewhat easy, bit easier than the RedTail ship, but not very overpowered.
Nice ship overall.
by Alvarin
Thu Jun 06, 2013 2:56 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 67371

Re: Calling all modders

Yes, work is being done.