Search found 66 matches

by Kiloku
Sun Jun 02, 2013 3:45 am
Forum: Working Mods
Topic: [SHIP] YT-2000
Replies: 6
Views: 17469

Re: [SHIP] YT-2000

The Falcon is indeed a YT-1300, and that model looks different:
Image

Check it out, the cockpit is to the right!
by Kiloku
Sun Jun 02, 2013 2:24 am
Forum: Working Mods
Topic: [SHIP] YT-2000
Replies: 6
Views: 17469

[SHIP] YT-2000

Hey, everybody. I've just finished my first ship! Download Link Here! The YT-2000 Light Freighter is recognized as the best of Corellian Engineering Corporation's YT Series Vessel. Its extremely powerful Hyperdrive allows it to outrun its competitors easily. It comes stock with dual laser cannons, g...
by Kiloku
Sat Jun 01, 2013 9:38 pm
Forum: Mod Development
Topic: Interior Images exclusively for one ship?
Replies: 2
Views: 1771

Re: Interior Images exclusively for one ship?

Thank you, speedoflight! It worked!
I'm now testing the balance, hopefully I'll release it soon.
by Kiloku
Sat Jun 01, 2013 8:10 pm
Forum: Mod Development
Topic: Interior Images exclusively for one ship?
Replies: 2
Views: 1771

Interior Images exclusively for one ship?

Sorry for asking so many questions, modding community! But now my ship is coming along nicely, and I've even made interior images exclusively for my new ship (It's got some wonky room sizes!) The problem is that now the Kestrel and some other ships are trying to use the images I added to my ship, an...
by Kiloku
Sat Jun 01, 2013 5:24 pm
Forum: Mod Development
Topic: [Help Needed] Black Box instead of ship image
Replies: 3
Views: 2269

[Help Needed] Black Box instead of ship image

Hello, everyone. I'm trying to make a ship using SuperLuminal, and everything works, except for the graphic part. I've added the PNG, and when I cloak the ship in game, I can even see it temporarily, but most of the time I'm flying a black box. Here's the .ftl file And here's the .shp file I sourced...
by Kiloku
Sat Jun 01, 2013 3:57 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249426

Re: [MOD][WIP] FTL: Overdrive

Ok, then I missed all that and submitted a Pull Request to the old project! Egads! Cloning the new project right now!
by Kiloku
Fri May 31, 2013 3:47 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249426

Re: [MOD][WIP] FTL: Overdrive

To be honest, while the thread has been active, the project seems not to. Before my request, the latest change was seven months ago...
by Kiloku
Fri May 31, 2013 6:17 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249426

Re: [MOD][WIP] FTL: Overdrive

I just sent a pull request. I only modified three lines of code in the part that tries to locate FTL. It now does a better job at locating Steam's Path, using the Registry Key for it, instead of looking for it in Program Files. Unless the user messed with the Reg Keys, if Steam exists, it will be fo...
by Kiloku
Thu May 30, 2013 5:53 am
Forum: Mod Development
Topic: Teleporting inside your own ship?
Replies: 2
Views: 1516

Teleporting inside your own ship?

Is there any way at all to enable the players to use the teleporters on themselves? In a way that they could put a crewman on the teleporter room, and then teleports this crewman to another room? My current idea for a new ship needs this as a mechanic to work, and I'm afraid I might have to scrap th...
by Kiloku
Thu May 30, 2013 3:47 am
Forum: Working Mods
Topic: [Please Delete]
Replies: 4
Views: 2740

Re: Teleporting inside your own ship?

I know about linking the doors, but part of the challenge would be managing the crew. Moving them freely from room would make it too easy, so I wanted to try that teleporter trick... Sad that there's no solution :/