Search found 66 matches

by Kiloku
Sun Jun 30, 2013 2:55 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 217611

Re: [MOD][WIP] FTL: Overdrive

Guys, I cloned Dieval's branch, but when I tried to use the _overdrive_run.bat (after succesfully running the _overdrive_build.bat and generating the overdrive.jar), nothing happened. I edited the .bat to show the ECHOs, and here's the screenshot of my cmd window:
http://i.imgur.com/ptMxnWx.png
by Kiloku
Sat Jun 29, 2013 2:28 pm
Forum: Mod Development
Topic: Boarding Ships
Replies: 3
Views: 1551

Re: Boarding Ships

It is not too hard, it is impossible. (At least until the FTL Overdrive project is done)
by Kiloku
Mon Jun 24, 2013 2:58 pm
Forum: Mod Development
Topic: Request: Star wars mod
Replies: 12
Views: 6215

Re: Request: Star wars mod

I made a YT-2000 (Which is a Corellian Freighter released after the YT-1300,which is the Millenium Falcon's model. It's featured in a few Star Wars games and comics.) I don't have the will or art skills to make the ones you listed, though. (I grabbed the graphics from a site that had it already) You...
by Kiloku
Mon Jun 24, 2013 2:50 pm
Forum: Discussion
Topic: Your "Fuck you, FTL" Moments
Replies: 487
Views: 232937

Re: Your "Fuck you, FTL" Moments

Finally got the Crystal crewmember. Had a path full of red sectors ahead of me in either direction.
Couldn't find a single Rock Homeworlds sector...
by Kiloku
Fri Jun 07, 2013 8:39 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6638
Views: 3595733

Re: [open beta] FTL Captains Edition 0.95

On the questline where a man who calls himself Mister Johnson wants you to kill the crew of a Science Station, the Station has no graphics.

Image
(Click the image to see it full size)
by Kiloku
Thu Jun 06, 2013 12:26 am
Forum: Working Mods
Topic: [Ship] Terran Battlecruiser (Starcraft)
Replies: 32
Views: 38414

Re: [Ship] Terran Battlecruiser (Starcraft)

I tried, but the fact that this ship has level 1 everything and no shields make it die very easily. It seems OP, and probably turns OP if you survive up to Sector 3 or 4. But it's a sitting duck early on.
by Kiloku
Tue Jun 04, 2013 7:28 pm
Forum: Working Mods
Topic: [Ship] Terran Battlecruiser (Starcraft)
Replies: 32
Views: 38414

Re: [Ship] Terran Battlecruiser (Starcraft)

Which ship does it replace?
by Kiloku
Tue Jun 04, 2013 7:12 pm
Forum: Mod Development
Topic: Can we change the direction of projectiles?
Replies: 7
Views: 2345

Re: Can we change the direction of projectiles?

I'm planning a total conversion, and all player vehicles would fire up, it'd look better in the context.
by Kiloku
Tue Jun 04, 2013 1:24 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 217611

Re: [MOD][WIP] FTL: Overdrive

Too. Fucking. Sexy.

FTLO is gonna be awesome.

When will we see more commits, btw?
by Kiloku
Tue Jun 04, 2013 11:35 am
Forum: Mod Development
Topic: Can we change the direction of projectiles?
Replies: 7
Views: 2345

Can we change the direction of projectiles?

I just tried making a player ship with guns that do not point to the right of the screen, I made them pointing up. The problem is that despite that, the projectiles fired from them were facing right and flied to the right. Is there any way to modify this behaviour?