Search found 194 matches

by thashepherd
Mon Jan 07, 2013 9:38 pm
Forum: Mod Development
Topic: Having trouble getting custom room interior to show
Replies: 4
Views: 1818

Re: Having trouble getting custom room interior to show

Kieve/alextfish?

The answer is going to be something completely basic, I can almost guarantee it lol. I attempted to do almost exactly what you are and had issues as well; I suspect they know something we don't since they've both gotten it to work.
by thashepherd
Mon Jan 07, 2013 9:32 pm
Forum: Working Mods
Topic: [ship] if you want to destroy every ship you meet...
Replies: 15
Views: 16253

Re: [ship] if you want to destroy every ship you meet...

Looks like one of your weapons is mounted incorrectly, buddy. I couldnt choose where to mount them, they just go there for some reason You're going to want to adjust the weapon mount points in ship_name.xml . If you're confused because FTLShipEdit doesn't supply them for you, well, you're going to ...
by thashepherd
Mon Jan 07, 2013 8:34 pm
Forum: Mod Development
Topic: [MOD]-[WIP] Playable rebel flagship and Federation Flagship
Replies: 25
Views: 46554

Re: [MOD]-[WIP] Playable Rebel Flagship

The file should of downloaded as a ftl to begin with? Are you sure you did not un pack it? Oh right. When i downloaded it, it came up in winRAR. Which meant that when i open it up, it has 2 files (data & img) Do you know how i can prevent it from doing that? Right, winRAR will open it if you cl...
by thashepherd
Mon Jan 07, 2013 8:32 pm
Forum: Working Mods
Topic: [ship] if you want to destroy every ship you meet...
Replies: 15
Views: 16253

Re: [ship] if you want to destroy every ship you meet...

Looks like one of your weapons is mounted incorrectly, buddy.
by thashepherd
Mon Jan 07, 2013 8:31 pm
Forum: Working Mods
Topic: [MOD] Old Dogs,New Tricks v2.1
Replies: 18
Views: 15174

Re: [MOD] Old Dogs,New Tricks v1

I'm liking your ideas, man! Especially the Systems Repair mechanic where you need to remove the personnel - that's fun. And we need more weapons named after obscure subatomic particles!
by thashepherd
Mon Jan 07, 2013 5:09 am
Forum: Working Mods
Topic: [MOD][NEW RELEASE] Sonata 7a TC
Replies: 139
Views: 116261

Re: [MOD][RELEASED] Sonata 7 TC

Mithrawnurudo - The ModdB download is not distributed with those .git and .gitignore files - so I'm guessing you pulled down the latest build of Sonata from Git directly. Unfortunately, you're dealing with code that is in active development and I cannot support it. Just re-downloaded the ModdB relea...
by thashepherd
Sun Jan 06, 2013 2:43 am
Forum: Mod Development
Topic: Differently colored beams
Replies: 2
Views: 1638

Re: Differently colored beams

Can't do it.

Hate, hate, HATE that we can't do it.

If you can figure out a way to, the Johnny Walker's on me.
by thashepherd
Sat Jan 05, 2013 11:53 pm
Forum: Mod Development
Topic: Any good editor for FTL-styled graphics?
Replies: 3
Views: 1866

Re: Any good editor for FTL-styled graphics?

My modus operandi is "Do art and then make the rest of FTL look like it".
by thashepherd
Fri Jan 04, 2013 8:07 pm
Forum: Working Mods
Topic: [MOD] Incursor Cruiser (v0.9c)
Replies: 56
Views: 71670

Re: [MOD] Incursor Cruiser (v0.9c)

Kieve wrote:...The one thing I just can't seem to do is custom interior work, it's just too fiddly and frustrating for me to deal with properly.


...my God, he's actually human!
by thashepherd
Thu Jan 03, 2013 5:42 am
Forum: Mod Development
Topic: Questions in modding.
Replies: 16
Views: 6393

Re: Questions in modding.

Yes, it's possible to shoot your own drones through horrible timing. The shield-drone idea is fascinating, and would certainly work. The only flaw in this plan is, defensive drones orbit following the ellipse radius on your ship. You could make a drone purely to absorb hits, but it would be centere...