Search found 173 matches

by shark
Tue Feb 26, 2013 11:39 pm
Forum: Mod Development
Topic: Serious probs
Replies: 20
Views: 8313

Re: Serious probs

This usually means a syntax error of sorts. Try checking whether you haven't made some kind of typo, or wrongly placed space. Comparing to vanilla files might help. i am pretty sure that isn't it, i never actually got a runtime error due to typos before and even so, i checked for spelling errors an...
by shark
Tue Feb 26, 2013 11:30 pm
Forum: Mod Development
Topic: Idea for a mod, wonder what would be doable
Replies: 10
Views: 4635

Re: Idea for a mod, wonder what would be doable

The documentation you're talking about *is* the code. And within the code.
.... How do you think I knew to contact Justin in the first place? He's practically famous in there ;)
by shark
Tue Feb 26, 2013 11:28 pm
Forum: Mod Development
Topic: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
Replies: 30
Views: 13222

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Rapid shots do look nice in FTL, I give it that. Piledriver Cannon 0 hull 10/10 breach ignores shields slow firing speed the piledriver blahblahblah is used to counter recoil generated by magnetic coils firing the particle blahblahblah, goes very fast but does low significant damage blahblah. Basica...
by shark
Mon Feb 25, 2013 4:17 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 188043

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

I don't think you'll fix the Deadly Asteroid bug :) it's beyond your (XML) scope. There's nothing in the code that has to do with asteroids Have in mind that, by overloading the systems, you introduced undefined behavior in your program. The code you have is no longer representative, as some memory ...
by shark
Mon Feb 25, 2013 3:36 pm
Forum: Mod Development
Topic: Superluminal Guide/Tutorial?
Replies: 6
Views: 3696

Re: Superluminal Guide/Tutorial?

EchoesofOld wrote:What we need is just one massive modding guide for EVERYTHING. :P

*cough* "my" mod *cough*
by shark
Mon Feb 25, 2013 3:33 pm
Forum: Mod Development
Topic: Idea for a mod, wonder what would be doable
Replies: 10
Views: 4635

Re: Idea for a mod, wonder what would be doable

Well documentation is near complete from what i understand. lol? I don't want to be the joykill, but even in real commercial products, the documentation comes last. There is an unknown joy in getting people you never saw eye to eye to do what you want and what you expect of them, and to be able to ...
by shark
Mon Feb 25, 2013 3:27 pm
Forum: Mod Development
Topic: Moded additional systems?
Replies: 6
Views: 2617

Re: Moded additional systems?

You will only be able to play as one "class" with all of your ships if you do it this way. Will work, not a good way to achieve what you're trying.
by shark
Mon Feb 25, 2013 3:22 pm
Forum: Mod Development
Topic: Warhammer 40k - Battlefleet Gothic Mod -New Screens!-
Replies: 41
Views: 60082

Re: Warhammer 40k - Battlefleet Gothic Mod

Reading this thread inspires me to make a Blood Bowl mod for Tetris. Oh Games Workshop. So much awesome yet so ridiculously expensive. If only they didn't make their figures out of gold. It looks like you missed my point. //which goes deeper than "why are plastic minis pricier than metal ones ...
by shark
Mon Feb 25, 2013 3:16 pm
Forum: Mod Development
Topic: MOD REQUEST: boarding ship
Replies: 22
Views: 11702

Re: MOD REQUEST: boarding ship

The man has a clear-cut idea of how he wants to enjoy his game. Let's not devolve into "why do you play mod X when mod Y is better" community here.

@Hawk: hows that ship going for you?
by shark
Mon Feb 25, 2013 3:13 pm
Forum: Mod Development
Topic: Custom Augmentations
Replies: 4
Views: 3483

Re: Custom Augmentations

Yeah, this is what always gets me about modding: it's often hard to tell what's moddable and what's off limits in the .exe. Ergo, cut your job out for you by asking first? In essence, there are no limits in .exe .... But without changing the .exe, there are serious limits. Which you need to poke ou...