Search found 173 matches

by shark
Sat Nov 10, 2012 3:03 pm
Forum: Mod Development
Topic: Need help with the very basics
Replies: 6
Views: 4539

Re: Need help with the very basics

You still have two drone entries, one declares two drone_parts and zero drone weapons, the other declares zero drone_parts. my suggestion - learn to roll with the fully-formed one like <droneList count="2" drones="4"> <!-- two weapons and 4 drone parts --> <drone name="COMBA...
by shark
Sat Nov 10, 2012 2:57 pm
Forum: Mod Development
Topic: [REQ] TurnBased Combat
Replies: 13
Views: 9015

Re: [REQ] TurnBased Combat

Things that would need to be modded for it to work(afaik): - automatic SPACE (the length of a "combat turn" would have to be tested out) - charging/reloading speeds of weapons and drones would have to be measured in turns - FTL powering, repair, melee etc. would all have to be accounted t...
by shark
Sat Nov 10, 2012 2:45 pm
Forum: Mod Development
Topic: Shark Wars
Replies: 54
Views: 29279

Re: Shark Wars

Sometimes I'm glad I'm this stubborn with a thick skin... @Kieve: You can get butthurt all you want Kieve, I really appreciate your work but I do not appreciate your 'omg omg you cannot download an image of my ship from a zip file i posted online and use it in your zip file" attitude. We will n...
by shark
Fri Nov 09, 2012 11:53 pm
Forum: Mod Development
Topic: Shark Wars
Replies: 54
Views: 29279

Re: Shark Wars

neither the borg cube nor the other ship look particularly interesting or good in-game... :/
by shark
Fri Nov 09, 2012 11:13 pm
Forum: Mod Development
Topic: Need help with the very basics
Replies: 6
Views: 4539

Re: Need help with the very basics

this

Code: Select all

<droneList drones="2"/>
   <droneList count="0" drones="0"/>


should be this

Code: Select all

<droneList count="0" drones="2"/>


or drop both.
by shark
Fri Nov 09, 2012 10:27 pm
Forum: Mod Development
Topic: Need help with the very basics
Replies: 6
Views: 4539

Re: Need help with the very basics

You have a syntax error somewhere, please post entire code you changed.
by shark
Fri Nov 09, 2012 9:01 pm
Forum: Mod Development
Topic: Shark Wars
Replies: 54
Views: 29279

Re: Shark Wars

You're a bad person and you should feel bad. I know, I deserve cancer don't I? You know what? Since you're this nice, I WILL play your mod in its entirety even though I was only planning on playing the smaller one. Hooray for being nice! :D and there's just the superskills mod if you don't like it....
by shark
Fri Nov 09, 2012 8:57 pm
Forum: Mod Development
Topic: Undocumented skills and behaviours
Replies: 6
Views: 4864

Undocumented skills and behaviours

Hi, I'm sure you all noticed that there is alot of commented out stuff in blueprints.xml that, when uncommented or built-upon still produce functional, desirable behaviour. One such behaviour is raising the Teleporter max level from 3 to 5, result of which will be that lvl5 string upgrade will actua...
by shark
Fri Nov 09, 2012 8:13 pm
Forum: Mod Development
Topic: Shark Wars
Replies: 54
Views: 29279

Re: Shark Wars

I hope you aren't including the Obsidian Cruiser in your download, I know (99% sure) Kieve does not people redistributing like this (your comment is unclear to me whether it is included or not). It's in this version that I'll upload tonight/tomorrow. He can sue me. Or he can get over it. Or he can ...
by shark
Fri Nov 09, 2012 8:07 pm
Forum: Mod Development
Topic: Shark Wars
Replies: 54
Views: 29279

Re: Shark Wars

There was an update; i will post the new link/ftl file shortly when i finish this ship i wanna make. I found something that looks like a usable sprite to replace the Zoltan ship so I hope i come up with something interesting. As for the "chain is only as strong as the weakest link" - progr...