Search found 54 matches

by ThePsuedoMonkey
Thu Jun 07, 2012 6:05 am
Forum: Discussion
Topic: Suggestion: Large-scale battles
Replies: 7
Views: 5322

Re: Suggestion: Large-scale battles

There would have to be a completely different interface in order to do that well. It's a great idea but the beta is almost out already, and some of the backers might have a heart attack if they don't get to play it soon!
by ThePsuedoMonkey
Tue Jun 05, 2012 3:51 am
Forum: Discussion
Topic: Idea about empty ships
Replies: 5
Views: 3687

Re: Idea about empty ships

I didn't play it, but I think that it should be harmless most of the time. That way it lures you into a false sense of security! :twisted: And also to balance out the devastation of losing a crewmember... unless there's a way to check if it's a trap ahead of time, like sending over a boarding drone,...
by ThePsuedoMonkey
Thu May 31, 2012 5:06 am
Forum: Discussion
Topic: Easter eggs!
Replies: 11
Views: 9223

Easter eggs!

If "Fallout2" can reference Monty Python... Anyway, I thought it would be cool to have a thread about what kind of Easter eggs everyone might like to stumble across in game. My thought was to reference Star Trek: if you ever get a crewmember named "Data" you get a one-time specia...
by ThePsuedoMonkey
Thu May 31, 2012 3:55 am
Forum: Discussion
Topic: PvP Mode? :P
Replies: 6
Views: 7435

Re: PvP Mode? :P

Making a multiplayer game based around how best to handle a pause function is not a fun idea. My thoughts exactly. Remember multiplayer on "Baldur's Gate"? It'd be like that, except without the fun of exploring the game together. And while I rather enjoyed BG on both multi- and single-pla...